Ambrosia Garden Archive
    • I wish you best of luck on your project, kierke. Hope you pull through, as many have tried but given up. :frown:

      You've got a good idea laid out. Whatever you do, follow through with it...

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      -Cap'n Skyblade
      (url="http://"http://www.saberstudios.f2s.com")Saber Studios(/url) - Your source for original EV/O/N graphics.
      the United Earth Graphics Expansion Set: Coming soon

    • Another question: WHy Java? I thought it was a slow language! Why not C or Objective-C for that matter?

      --Alexis

    • Wow! If you can do this right, this will be even better than Escape Velocity! :eek: :eek: :eek: Ton s of people would pay money to be able to use something like this. You could make big bucks off this if you can pull it off. 😄 😄 😄 Good Luck!

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      You would have to be ignorant, derranged, demented, or dead to turn down the oppurtunity to fly an Azdara.

    • Good luck! Sounds awsome
      If I could help I would, but I can't.

      It's great that you already started it, rather than just talking about it.

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      "So young, So angry, damn that rap music." - DR.2
      (url="http://"http://www.adventuredog.f2s.com")Adventure Dog(/url)

    • Like I said, I would be glad to be a beta tester. Or make the website for you. Just say the word. 🙂

      It would really be amazing if you did this.

      LeGrenadier, what do you mean by "side with a specific government EVN style"? I'm not really up to speed on EVN features...

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      --ares
      "There are Lab Safety rules? But teacher, havn't you heard about survival of the fittest?"
      Check out my new EV website: (url="http://"http://home.cfl.rr.com/aresev/")The Legion(/url).

    • One thing you all need to remember that online games cannot be as complicated as Nova, or even override... when I started to make an online version (I called it EVOLVE - Escape Velocity On Line VErsion) it was an extremely watered down version of EVC... I had to cut all of the constants a lot, and it still ran too slow... It would probably help if you asked Matt for the source to EVC and combined it with his open source Exobattle network game ( (url="http://"http://www.ambrosiasw.com/~mburch/")http://www.ambrosiasw.com/~mburch/(/url) ).

      Another thing I tried to implement was a karma system, so if the player is evil enough the server would make missions to kill the you, or send reinforcements if you were good enough. It also was complicated with the missions, there will need to be two types, one for more than one player to accept (attacking a govt, for example) and another for one player only, the latter being more difficult.

      Enough for now...
      Mike

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      Prepare to be disabled and boarded!

      (This message has been edited by SpacePirate (edited 09-25-2001).)

    • Quote

      Originally posted by Phoenix155:
      **Another question: WHy Java? I thought it was a slow language! Why not C or Objective-C for that matter?

      --Alexis**

      Probably because he knows Java, and doesn't know the others.

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      "I am astounded ... at the wonderful power you have developed -- and terrified at the thought that so much hideous and bad music may be put on record forever."
      -Arthur Sullivan, unknowingly anticipating the Backstreet Boys upon viewing of Edison's talking machine in 1888

    • That's half correct actually.

      I do know C++ and C, but I really don't know any Mac or Windoze frameworks. And I've always preferred Java for obvious reasons:
      1. It's real easy.
      2. It's not Microsoft.
      3. Yet it doesn't limit me to a platform. And that's what I really like about it. Platform independence, Bill's worst nightmare.

      There are a whole bunch of great books out there for Java too. Black Art of Java Game Programming is a great one, but I generally use Java in a Nutshell and the API documentation.

      I tried out a book on Mac programming but it was way too complicated

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    • If you can pull this off, you are a GOD!
      Seriously, I am a cheapass,
      but if it were well executed, i would invest in cable and would pay a monthly fee to play it.

      I know it has been said before, but Good Luck.

      Ppl like this forge the ambrosiasw communities.

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      -DON'T FROGBLAST
      THE VENT CORE!!!-

    • First, the networking ideas that you have not unique to you - the first implementation of such a system was Netrek (Never available for mac, but a fun game). I do seriously question your idea of using Java. Java sucks, to put it succinctly. You are almost guaranteed to take a significant performance hit, for no reason. And you have to port EV, a fair amount of code, over to Java. Now, I don't have access to the EV source, but I imagine this would be pretty damn hard. In fact, I know it would be.

      Now, network EV is possible. I'm actually working on some networking code (In c++) extremely similar to what you described that could very easily be used for network EV. But the main problem you run into is bandwidth. It is playable on a 56k, if you compress stuff enough, but server bandwidth is going to be a serious issue. Do some calculations, with your numbers its about 50 clients per T1. Well, just my random comments, have fun, but I can't say I expect you to succeed.

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      Bill Baumann / Werty
      To determine the time necessary to write and debug a piece of code, take your best estimate, multiply by two, add one, and convert to the next higher units

    • Quote

      Originally posted by kierke19:
      **I do know C++ and C, but I really don't know any Mac or Windoze frameworks. And I've always preferred Java for obvious reasons:
      1. It's real easy.
      2. It's not Microsoft.
      3. Yet it doesn't limit me to a platform. And that's what I really like about it. Platform independence, Bill's worst nightmare.
      **

      First, Java isn't real easy when you get into complicated stuff. How much programming experience do you have? From what you're saying, I'd guess not too much.

      C and C++ are definitely NOT Microsoft, and doesn't limit you to a platform either. All that is required to port it is changing the API calls, the basic code still works. And then there is the aforementioned performance hit. And the fact that Java sucks.

      Quote

      Originally posted by kierke19:
      (BThere are a whole bunch of great books out there for Java too. Black Art of Java Game Programming is a great one, but I generally use Java in a Nutshell and the API documentation.

      I tried out a book on Mac programming but it was way too complicated
      (/B)

      There are a lot of good c++ books out, too. For beginners, On To C++ is very good. For the more advanced, Stroustrup - The C++ Programming Language is the best choice. Written by the man who wrote the language, it is the ultimate reference book.

      Also, no offense or anything here, but if you find Mac APIs (Rather simple, actually) way too complicated, don't you think network EV (damn hard) is a little too much for you right now?

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      Bill Baumann / Werty
      To determine the time necessary to write and debug a piece of code, take your best estimate, multiply by two, add one, and convert to the next higher units

    • Hey, Octoberfest, where can I get Helian Wars?

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      --ares
      "There are Lab Safety rules? But teacher, havn't you heard about survival of the fittest?"
      Check out my new EV website: (url="http://"http://home.cfl.rr.com/aresev/")The Legion(/url).

    • I did mine in basic.. thats why it sucked. Too slow.

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      Prepare to be disabled and boarded!

    • Quote

      Originally posted by ares1:
      **Hey, Octoberfest, where can I get Helian Wars?
      **

      I'm not Octoberfest or OctoberFost, but here's a topic about Helian Wars: (url="http://"http://www.AmbrosiaSW.com/webboard/Forum9/HTML/002007.html")http://www.AmbrosiaS...TML/002007.html(/url)

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      "DOS Computers, manufactured by millions of companies, are by far the most popular, with about 70 million machines in use worldwide. Macintosh fans, on the other hand, may note that cockroaches are far more numerous than humans, and that numbers alone do not denote a higher life form."
      --The New York Times, November 26, 1991 (also quoted in MacAddict 4)

    • Quote

      Originally posted by kierke19:
      **That's half correct actually.

      I do know C++ and C, but I really don't know any Mac or Windoze frameworks. And I've always preferred Java for obvious reasons:
      1. It's real easy.
      2. It's not Microsoft.
      3. Yet it doesn't limit me to a platform. And that's what I really like about it. Platform independence, Bill's worst nightmare.

      There are a whole bunch of great books out there for Java too. Black Art of Java Game Programming is a great one, but I generally use Java in a Nutshell and the API documentation.

      I tried out a book on Mac programming but it was way too complicated
      **

      I figured you 'd know it! 😉 IT's similar to C and C++.

      Platform independence, I thought his might be it as well...smart idea!

      Is it that easy? I've been trying to learn C for a while now, and now I can't compile my first program on OSX Dev tools, so I've given up again!

      Maybe you could help me...? And how'd you do on your test?

      --Alexis

    • Yet another simple good luck message. Just FYI, lots of people would pay to play this...

      Oh, and by the way, even if you have to simplify a bit, we'll still love you for doing it. Even something like the old (old, old, old) plugin "Arena" would be awesome to play online.

    • Hey I am no programmer and I don't say I am. But if an online version does work. Just maybe the company might like to buy the game back in the online version from you. And maybe uses plugin online. Their a game for windows that uses plugin it's around 5 mb big and works windows 95 and better called (url="http://"http://www.furcadia.com")www.furcadia.com(/url) If you want to take a look and ask someone to see a dream.. The games word for a plugin pocket world. You can patch in this game making all the graphics and the like changing the look of the character.. The only major problem with the game is it's not really a game it's more of a virtual chatroom. In which you can showcase your design of a pocket world with a simple computer lang. roughly like we use in making a EV plugin.

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      Life is a dream we will
      all wake from one day.