Ambrosia Garden Archive
    • A Real EV RPG


      I was thinking about making a real EV RPG here on the web boards. It would be more like the "bar" scenario as a opposed to a web story. This would be for the more serious people who like the Role-Playing situation with moving fleet and interacting as your charicter without the "so and so used his fleet of 1000000000000 to anihatlate the planet and the bar" type non-sense that most people commonly see in a bar. This post is merely for people who might have suggestions and help lay down some guidlines before the actual post is made (if it is).

      My first idea is to call it the Levo Spaceport RPG. I think a spaceport would leave more open gameplay than just a bar, although there is still a bar included for those who would like to play off that. Also make it Levo because Levo is nuetral setting and pretty much in the middle of everything.

      For a battle system I was thinking, the initial battel between players will be one post for each player stating strategy, ships, attack planning, ect. Then a nuetral party (probably selected judges) will determine by EV standards which person would realisticly win the fight in the world of EV. I would plan on being a nuetral judge, more people can though. A moderator would be great but I doubt we would get such a luxury.

      Some possible ground rules:
      1. Levo cannot be attacked or destroyed.
      2. Fleets cannot come out of nowhere, they must be realistically formed
      3. Maximum of 6 escorts per player
      4. No forced kills, players cannot determine by themselves the outcome of the battle
      5. Same battle rules apply for side arm fights

      If we got any real Role Players out ther tell me what ya think. 🙂

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      RANK: Captain
      STATIONED: U.S.S. Tempest

    • ill be a judge but not a player.

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      "You can pick your friends, you can pick your nose. But you cant pick your friends nose."- Me

    • Hi everyone, old school RPG player here.

      I like your idea. I was wondering, is it more approporiate to have the players form a 'party' and cooperate against Non-Player Character adversaries? or do you prefer to have the player characters compete with each other. Also it would be very cool if there were a way to create a random number generator on the web, that everyone could see real time so we can 'roll the dice' and not worry about whether people are being honest. Bonus points if it can 'log' who rolled the dice and what the result was, for anyone who missed the roll.

      I have played RPG's since I was... um... I think eight years old. I am 28 now. Also I program HTML and work as a graphi designer... maybe I can help somehow...

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      I came here to kick ass
      and chew bubblegum...
      and I am all out of
      bubblegum

    • So, you mean Boozerama with more rules? Sounds good, but if that's what you mean, couldn't we just enforce rules over there? Or is this completely different? Or do you just want a fresh start?

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      "So this is it. We're going to die."
      "Would you stop saying that?!"

    • Quote

      Originally posted by Tiamat:
      **Also it would be very cool if there were a way to create a random number generator on the web, that everyone could see real time so we can 'roll the dice' and not worry about whether people are being honest. Bonus points if it can 'log' who rolled the dice and what the result was, for anyone who missed the roll.
      **

      I can do the roll but not on the web sence ill be a judge and not a player i am neutrul so i can do it. ill put the rolls like this:
      So and so rolled a: 9
      and stuff like that
      And ill log it in claris works and simple text so any one can email me if they need it.

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      "You can pick your friends, you can pick your nose. But you cant pick your friends nose."- Me

    • I think that players would be able to create as many NPC adversaries as they wished, as long as they are in with realistic paramiters of the EV universe. Players would be able to party against NPC's to increase their chance of winning. But since each player gets one post to "enter" the battle it would only be fair to give the NPC a "second entry" and possible add more adversaries with it. That much would be up to the player who created the the adversaries.

      As for dice rolling. It works on a lot of RPG's but I think the judge system would be more appropriate here. I will select the judges and post them offically in the first post of the RPG so that no random person decides they just feel like becoming one. Rawzer you are a good Role Player and a judge position is open to you if you would like it. Judges would be unable to be unfair becuase they would not be able to judge a fight they were in if the situation arrose. Another judge would have to call it.

      The main reason I like the judge system over the dice is that it would create more of a writing challenge and strategy as well if each players chances were dependent on how well they planned out their attack, with what ships, at what time of day, etc. For example, we wouldn't want a light freighter pilot to win a fight against 7 corvettes just because he rolled better.

      Keep sending ur oppinions, when I have enough info I will create Levo Spaceport with all rules and regulations in my first post.

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      RANK: Captain
      STATIONED: U.S.S. Tempest

    • I think if you roll better and play better that means a lot more than writing better... but then again I may have a different opinion than most here...

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      I came here to kick ass
      and chew bubblegum...
      and I am all out of
      bubblegum

      (This message has been edited by Tiamat (edited 08-11-2002).)

    • Playing and writing may be VERY similar, but I have doubts as to who could judge a story impartially. it is so easy to become partial to a particular team or individual. I really think that a random factor is needed to reinforce 'the chance' aspect of all encounters -- modified of course by factors like speed, armour, manueverability... etc ...

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      I came here to kick ass
      and chew bubblegum...
      and I am all out of
      bubblegum

    • Well Tiamat you would have to show me how you would do this thing with the dice. I've never played a dice RPG before. I've always been a turn based sim person myself. But if you can get it to work, then one of the upsides is that the post would be able to run itself without the judges having to get on and make a call every five minutes.

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      RANK: Captain
      STATIONED: U.S.S. Tempest

    • I'll join if you ever actually start the thing.

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      Write your complaints here: O
      Please don't write out of the space.
      (url="http://"http://www.evula.com")-(/url)-----------------
      (url="http://"http://www.homestead.com/lukenj/index.html")"It's spelled Luke, but it's pronounced 'Qkrnxtl.'"(/url)

    • Could I be of any use as a judge? To prevent bias, I won't play in the in-context sense, and I can typically be neutral with anyone, even if I know them, as long as they aren't female.

      When (if) I manage to destroy the damned writers' block I seem to be having lately, I might want to play in an in-context sense, but before then I'd be happy to judge. If I'm allowed, that is.

      The essence of "The Resistance" and "HyperGate" have arrived at EV! Run for your lives, puny mortals!

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      -Lyat Esponer Corsair

    • Silver, you could be a judge. The way I think the judge system would be able to avoid bias judgements is by not being able to judge their own fights. A neutral judge would be even better. I plan to not play in any of the fights myself and remain nuetral. I figure the format would be like this. Example fight:
      POST-1
      Player1: Player 1's defender squadron approached from behind the asteroids, flanking to the rear of Player 2's fleet while deploying flares.

      POST-2
      Player2: Player 2's fleet of 2 corvettes and a kestrel hold position and wait for te defenders to close distance while firing missiles. The corvettes ready their heavy rockets and turrets as the defenders approach.

      POST-3
      Judge: )(The flares would distract the missiles, but as soon as the defenders were within rocket range, the small fighters would be able to infict only minor damage before being destroyed.)(

      This example is sort of crude but I hope I got my idea across cleary.

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      RANK: Captain
      STATIONED: U.S.S. Tempest

    • That sounds good to me. I would like to join in too, but I'm not always able to get online. If you need another judge, I could judge and be sure to include shields, armor, speed, ammo, battle tactics, etc., etc. I really like rpgs cos its like writing, but you have help with other people and get to write from all perspectives and with different tactics and thoughts since its more than one person.

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      "I see," says the blind man while pissing into the wind, "it's all coming back to me now."
      -Ultimate Rebel

      (This message has been edited by Ultimate Rebel (edited 08-16-2002).)

    • Count me in.

      It would help I think to create a central point for the story first, and then work around that, so we don't have stuff going on half-way across the universe (unless it links some way to the story, like this fleet has to get from here to here etc) and no bringing people back to life ridiculously, cheesy ways of trying to avoid death and stuff.

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      "What is mind? No matter. What is matter? Never mind."

    • -deleted, as asriel notices that Levo RPG has already been going for six days-

      (This message has been edited by asriel (edited 08-17-2002).)