Ambrosia Garden Archive
    • Quote

      Originally posted by Macavenger:
      **Eh, Skyblade, you start with enough stuff to build a good 8-9 fleets... why not give him all three? Remember, players can control multiple fleets like we did to an extent in BFS I, i.e. David ran every Confed fleet in existance. If you don't get any more players, just give each of you four fleets or something and you can run them through NPCs.
      **

      I'm aware of that... I'm also aware that splitting fleets into much smaller ones can be quick defeat. I'd prefer that at least the Rebel fleets start in one system, then the fleet commanders can decide for themselves when and where they split.
      (quote)Originally posted by Macavenger:
      **
      And Skyblade, that means you'll let me buy a couple Destroyers, right?:p

      ------------------
      Resistance is futile. Join the alliance.
      (url="http://"http://www.evula.com")evula.com(/url) | (url="http://"http://www.evula.net")evula.net(/url) | (url="http://"http://www.ev-nova.net")ev-nova.net(/url) | (url="http://"http://saberstudios.evula.net")saberstudios(/url)**
      "Everything we know tells us that machines are structures intelligence designs, and that accidents destroy. Therefore, accidents do not design machines. Intellect does. And the myriad of biological wonders that sprinkle our world testify to the design ingenuity of a Supreme Intellect." -Robert Gange, Origins of Destiny

    • Mac: also, can you require players to list their fleet numbers at the end of each post? I don't know if this has been discussed yet, but such a rule would be of great help to everyone.

      ------------------
      Resistance is futile. Join the alliance.
      (url="http://"http://www.evula.com")evula.com(/url) | (url="http://"http://www.evula.net")evula.net(/url) | (url="http://"http://www.ev-nova.net")ev-nova.net(/url) | (url="http://"http://saberstudios.evula.net")saberstudios(/url)
      "Everything we know tells us that machines are structures intelligence designs, and that accidents destroy. Therefore, accidents do not design machines. Intellect does. And the myriad of biological wonders that sprinkle our world testify to the design ingenuity of a Supreme Intellect." -Robert Gange, Origins of Destiny

    • Sounds good, Skyblade. Sirgil it is. (Thought I'd try a story working within one of the governments for a change. It will be tough, but I'll try to conform to this rigid military life.) 😉


      Quote

      Originally posted by Macavenger:
      3. (The Rapier is) a fighter, so it's one. Don't worry, your favorite toy won't cost you too much.

      What!!!?? Cough! Cough! The Rapier, my favorite toy??? Yuck!

      My ship order is always Shuttle, Scoutship, Corvette, Destroyer. The Rapier is a waste of time IMO.

      - KK

      ------------------
      Courage stands halfway between cowardice and rashness, one of which is a lack, the other an excess of courage." ... Plutarch

      (This message has been edited by Kaptain Karl (edited 05-10-2002).)

    • Quote

      Originally posted by Macavenger:
      **?😕? No one else seems to be having any problem with it... What's unreasonable?
      **

      I think I read it to fast, but what I gathered is that to get new ships I have to take away economic points from the only planet under my control, and once they're gone, I can't get new ships. How is it supposed to work? I think we should just say "Landed at so-and-so and bought two Corvettes" or something.

      ------------------
      Write your complaints here: O
      Please don't write out of the space.
      (url="http://"http://www.evula.com")-(/url)-----------------
      (url="http://"http://www.homestead.com/lukenj/index.html")"It's spelled Luke, but it's pronounced 'Qkrnxtl.'"(/url)

    • Quote

      Originally posted by Captain Skyblade:
      Mac: also, can you require players to list their fleet numbers at the end of each post? I don't know if this has been discussed yet, but such a rule would be of great help to everyone.

      Ah, actually, I was planning on that, thanks for reminding me. 🙂

      Edict 13: players must post fleet locations and stats at end of every post.

      Quote

      Originally posted by Kaptan Karl:
      **What!!!?? Cough! Cough! The Rapier, my favorite toy??? Yuck!

      My ship order is always Shuttle, Scoutship, Corvette, Destroyer. The Rapier is a waste of time IMO.**

      Same order I use... I just thought I recalled you making extensive use of the Rapier in past webstories. Perhaps I was misremembering.

      Quote

      Originally posted by Luke:
      I think I read it to fast, but what I gathered is that to get new ships I have to take away economic points from the only planet under my control, and once they're gone, I can't get new ships. How is it supposed to work? I think we should just say "Landed at so-and-so and bought two Corvettes" or something.

      I think you did. Economic unit things work like credits, you get more (your governments total at all systems) every other page. Industrial units on planets are also used, and regenerate at an unspecified interval because tracking that would be impossible, so I won't try. 😉 One page would be a good approximate guidline, though again, Edict 5 applies to that.

      ------------------
      - Macavenger | e-mail: (url="http://"mailto:e-gamerguy1@attbi.com")mailto:e-gamerguy1@attbi.com(/url)e-gamerguy1@attbi.com

    • Quote

      Originally posted by Macavenger:
      **Ah, actually, I was planning on that, thanks for reminding me.:)

      Edict 13: players must post fleet locations and stats at end of every post.

      **

      Good. That caused chaos is BFSIII...

      Also, I like the fact that fleets will be rather small. Leaves more room for detailed battles between a few ships, much like you'd see while playing EV.

      I still don't see the big picture between economic and industrial units, however... Industrial gets you the ships you want, but economic units? Do these assist in ship purchases as well?

      ------------------
      Resistance is futile. Join the alliance.
      (url="http://"http://www.evula.com")evula.com(/url) | (url="http://"http://www.evula.net")evula.net(/url) | (url="http://"http://www.ev-nova.net")ev-nova.net(/url) | (url="http://"http://saberstudios.evula.net")saberstudios(/url)
      "Everything we know tells us that machines are structures intelligence designs, and that accidents destroy. Therefore, accidents do not design machines. Intellect does. And the myriad of biological wonders that sprinkle our world testify to the design ingenuity of a Supreme Intellect." -Robert Gange, Origins of Destiny

    • Webstory Naming Suggestions (Simplicity is my guide.):
      1. The EV Game
      2. Almost Live
      3. Normal Webstory
      4. EV Challenge

      Economic Units Should Be Called:
      a) Econs
      🆒 Ecits
      c) Ecos

      (I'm so creative!) Time for my nap.

      - KK

      ------------------
      Courage stands halfway between cowardice and rashness, one of which is a lack, the other an excess of courage." ... Plutarch

    • Quote

      Originally posted by Captain Skyblade:
      I still don't see the big picture between economic and industrial units, however... Industrial gets you the ships you want, but economic units? Do these assist in ship purchases as well?

      Arg! Ok, let me try this one more time...

      Economic units are basically like credits in all other webstories we've done. You buy ships with them, trade them, barter them, whatever uses you can think of. The only difference is that there are a lot less of them. Perhaps, when discussing deals amongst players, we should just refer to them as 1,000,000 credits, and then not mention the price of ships when we buy them, since 1,000,000 isn't exactly right in all cases? Think of each one as a check that represents a larger value.

      Heh. I invented that idea with the intention of keeping things simple, and it seems to have gone and confused everyone. /slaps self in face with solid slab of irony

      Now, economic units are like credits, and industrial units are the actual new thing. They're like the materials ships are built out of. I made those up basically to force the more realistic principle of buying ships at a system with a shipyard, rather than having the main government buy ships and mysteriously transport them out to the target fleet.
      Try it this way... Economic units are the government's capacity to afford ships, industrial represents a planet's capacity to build them. You need both to get new ships. You can't get new ships out in the boonies somewhere with no shipyard no matter how much money you have, and you obviously can't buy ships without some money. Clear yet?

      ------------------
      - Macavenger | e-mail: (url="http://"mailto:e-gamerguy1@attbi.com")mailto:e-gamerguy1@attbi.com(/url)e-gamerguy1@attbi.com

    • You know, you could just let people build what they want and moderate on it if it wasn't sensical

      I still haven't got my head around all this complexity that you EV webstory developers seem to love to throw everywhere, but:

      1. I would have liked to play Confederation/Sol, but I missed that spl_cadet grabbed them. I'll throttle him later -- for now, what position do you want taking?

      2. I'm seriously hoping that profit margins on the cost of EV ships will be recognised, i.e. we have no proof at all that the Confederate Frigate is more expensive than the Rebel Destroyer; we only know that the Rebellion sell their ships to you for less.

      3. The units are confusing, and will remain confusing, Mac.

      4. Could we have a plain Political map too, as well as the Econonomical one?

      5. Out of curiousity, would developing, say, a "quad laser turret" be considered out of bounds, considering that it is just an enlargement?

      ------------------
      -Lyat Esponer Corsair

      (This message has been edited by SilverDragon (edited 05-11-2002).)

      (This message has been edited by SilverDragon (edited 05-11-2002).)

    • Esponer pointed this out to me, and I thought I might have a go. Due to other peoples choices, I thought Pirates might be interesting to play. NGC-0595 in specific.

      I may change my mind, but they look good.

      RMA

      ------------------
      If someone makes a mistake, it is not my fault. I will however use it to my advantage.

      Voted most likely to be a serial killer by Insane Asylum - 2002

    • Well, can I be Alien, at least? I'll post their ships if Mac lets me.
      Mac, please set my color at #000066.

      (edit)As RMA ruins my entrance... ;)(/edit)

      ------------------
      The dyslexic agnostic insomniac: Stays up all night wondering if there is a dog.

      (This message has been edited by asriel (edited 05-11-2002).)

    • Pirate's Cove, NGC-4812.

      ------------------
      -Lyat Esponer Corsair

    • i want Jadzia.
      Color brown. (dont know the number thing.)
      ------------------
      Insanity has its advantages

      (This message has been edited by U.E. Admiral (edited 05-11-2002).)

    • Quote

      Originally posted by Macavenger:
      **... Try it this way... Economic units are the government's capacity to afford ships, industrial represents a planet's capacity to build them. You need both to get new ships. You can't get new ships out in the boonies somewhere with no shipyard no matter how much money you have, and you obviously can't buy ships without some money. Clear yet?
      **

      Well stated, Mac. Thank you.


      David, you're funny. In the same post you lament the complication of the Economic Units / Industrial Units ... and then attempt to bend the rules by calling a quad-laser "an enhancement" rather than a new weapon. (Gotcha!) 😉


      People, this one is already looking like lots of fun...!

      - KK

      ------------------
      Courage stands halfway between cowardice and rashness, one of which is a lack, the other an excess of courage." ... Plutarch

    • Quote

      Originally posted by Kaptain Karl:
      David, you're funny. In the same post you lament the complication of the Economic Units / Industrial Units ... and then attempt to bend the rules by calling a quad-laser "an enhancement" rather than a new weapon. (Gotcha!);)

      Not bad, but guessing names isn't really an accurate business, Karl. I assume you meant me? The economic / indsutrial units are a rather confusing way of managing things for most people. In what way is then asking what would be considered a research project hypocritical (or were you not attempting to say I was being hypocritical? If so, apologies).

      What I am asking is simply whether "research" would mean things like a polaron disruptor or tetryon field generator (both totally unrelated to existing technologies), or whether it also includes upgrades and modifications that need no new technology. A quad laser turret is not a project one researches - it's something one constructs.

      And the name's Simon.

      ------------------
      -Lyat Esponer Corsair

    • Quote

      Originally posted by SilverDragon:
      **You know, you could just let people build what they want and moderate on it if it wasn't sensical
      **

      That's what I thought this would be like...

      ------------------
      Write your complaints here: O
      Please don't write out of the space.
      (url="http://"http://www.evula.com")-(/url)-----------------
      (url="http://"http://www.homestead.com/lukenj/index.html")"It's spelled Luke, but it's pronounced 'Qkrnxtl.'"(/url)

    • Quote

      Originally posted by Luke:
      **That's what I thought this would be like...

      **

      It's what I hoped this would be like.

      ------------------
      The dyslexic agnostic insomniac: Stays up all night wondering if there is a dog.

    • Confeds are free. I won't be involved in this webstory after all.

      ------------------
      "I was not born to be free. I was born to adore and to obey."
      - C.S. Lewis

    • Quote

      Originally posted by SilverDragon:
      Not bad, but guessing names isn't really an accurate business, Karl. I assume you meant me? ... And the name's Simon.

      Oops! Sorry, SD. Somehow I got you and David Arther (sp?) confused in my mind. Simon was my older brother's name. As far as I'm concerned it is a MOST HONORABLE name.

      Quote

      The economic / indsutrial units are a rather confusing way of managing things for most people.

      I think Mac has explained it well. And I think it makes sense.

      Quote

      ... What I am asking is simply whether "research" would mean things like a polaron disruptor.... A quad laser turret is not a project one researches - it's something one constructs.

      Okay. Well argued, Simon. I'm 50/50 on this though. (Just ONCE I'd like to play a webstory where new technology -- and enhancements -- were kept out.)

      - KK

      ------------------
      Courage stands halfway between cowardice and rashness, one of which is a lack, the other an excess of courage." ... Plutarch

    • Quote

      Originally posted by Kaptan Karl:
      I think Mac has explained it well. And I think it makes sense.

      Thank you. 🙂 However, if most people still hate it, I may have to consider just allowing people to buy whatever, as SD suggested. I'm really not too fond of that idea, though, one of my points in making this was the hope that we wouldn't have to even have a moderator except perhaps in a couple cases. Also, removing all trace of money would make it impossible to do some of the economic and political games I would like to be possible.

      I suppose, if I really had to, I could change the economic units into regular credits. However, that makes it own set of problems, such as balance. I don't have a problem with civilian ships being less powerful for the same money; it really should be that way. But Rebel ships have far better performance per credit than their Confed counterparts. Four Rebel Destroyers would utterly massacre a Confed Cruiser for about one fourth the price.

      I suppose, if we took a formal vote on this and got roughly a supermajority opposed to the current system, I could work something out to go back to regular credits and industrial capacity units. I won't be back until Monday in all likelihood, and have been planning to start then, so if you have an opinion, speak up tomorrow. I really don't want to confuse everyone out of their minds - but I don't want to make this very complex either, and I'm afraid switching to credits would make it more so.

      Quote

      (Just ONCE I'd like to play a webstory where new technology -- and enhancements -- were kept out.)

      And, as that was another major purpose of my making this, it shall stay that way. Stock weapons, ships, and mods only. No research or constructed enhancements.

      ------------------
      - Macavenger | e-mail: (url="http://"mailto:e-gamerguy1@attbi.com")mailto:e-gamerguy1@attbi.com(/url)e-gamerguy1@attbi.com