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Originally posted by Kaptain Karl:
**.........A Word To The "Abacus" Crowd
(Mac, you especially.) In reading the above posts, I fear I see a dependence on "the numbers" coming which I found distressing in BFS II.
If judging battle damage is going to be reduced to a reliance on some imagined formula of
"Sue's ship has sheilding of X, and pumps out damage of Y. Joe's ship's sheilding is less than Sue's but delivers the same damage. Sue won." I will bail from the webstory very quickly.**
Numbers may be important, but they certainly aren't everything. Since cost is based on performance, in theory we could add up the total worth of the opposing fleets and determine who wins if war were a clean thing. It's not. Believe me, I intend to spank you pirates (and Aliens, if my personal fleet ventures over there) tactically. After all, you do still have somewhat of a technological edge to work with, I think.
To some extent, in straight duels between big @ss Heavy Cruisers, this "bean counting" might have to kick in. With huge ships, there isn't a whole lot of maneuvering to be done. Even there, if you can think up some original tactics, go ahead and surprise me with them.
Of course, there's a lot more room to play at tactics when you're zipping little fast ships all over the place, ganging a bunch of ships up against one target, etc.
Skyblade - I don't seem to have that one, but I may be able to hack an R into a reasonable looking B.
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- Macavenger | e-mail: (url="http://"mailto:e-gamerguy1@home.com")mailto:e-gamerguy1@home.com(/url)e-gamerguy1@home.com