i gotta say that the evo scoutship graphic is really great...and the scoutship is good for that game...but for EV:
i gotta say courier...i just don't see the point of having a scoutship- if your looking for a fight for credits, get something better. And a shuttle or courier or most anything else can easily run away from pirates with any decent 'burner (which i believe, of course, is an essential outfit). Personnally, i have to styles. One: Get a shuttle and do missions until you have enough for good upgrades and a clipper. At that point max out on all the good upgrades, but for weapons stick to the simple things: two jav launchers and proton guns. All you need is a few javs to start out with (100 or so). Head to Darven and become a pirate on pirates. Steal javs and money, as there are a lot of clippers, lightnings, and corvettes hanging around blackthorne. Two: stay in your shuttle craft but start trading. When you have enough to safely hire escorts, hire more shuttles (they are cheap as anything, and can still hold a relatively respectable 20 tons). When you get enough moola, buy yourself a courier. Then slowly upgrade your escorts from shuttles to couriers/light freighters. When you have enough money, buy a argosy (this is when the fun starts). I've just recently re-discovered the worth in an argosy, with speed/shield/armor upgrades it can really be an effective warship. Upgrade your argosy to hell, and head to a pirate hideout (or blackthorne). Steal a fair amount of money (can't tell you how much- gotta perserve my recipe for success to some extent), and head for antares. This is when the REAL fun starts. Disable and board as many bulk freighters as you can see. Steal their cash and cargo if you want, but mostly, try to capture them. You'll go through a lot before you get 6, but just be patient. Here is the key: Never kill them, or any feds that attack you. Its all right if they self destruct, but try to prevent as much of that as you can (just makes me cringe). If Antares ever turns red on you, just keep blasting the pirates that warp in every time you take off to raid your fleet. That should preserve your legal status. No promises about the rest of the confederation, but who cares? In a couple hours you'll be pissing them off anyway. Once you've got the ultimate trading fleet, you earn money like nothing. When you get enough, get a good ship like a vet or kestrel, though its easy to complete the reb missions with your excellent argosy, this strat does provide a good foundation for future plug pilots. So now that we've been through that, you can see that my style just has no need for a scoutship. If someone can explain to me the importance of one, or how they use it, I would be obliged.
Good hunting,
Locke
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