Ambrosia Garden Archive
    • Quote

      Originally posted by CyberDragon:
      Scoutship? Bluurgh!:rolleyes: It's the Courier. By far. For one thing, you can pull a Monty Python with it, and space ain't evreything.

      1. Please explain why you can't Monty Python in a Scoutship. I'm very curious about that.
      2. Why would you want to Monty Python in the first place?

      I would say that the Courier has quite simply one advantage over the Scoutship, which of course is more cargo space. The turret is a non-factor, you need at least two turrets of either type to do much, and the Scoutship takes more guns. The Scoutship is quicker and has a much better chance of defending itself han the Courier. If you're going to be getting into any danger at all, get the Scoutship, and even if you aren't I'd still go with it for the most part.

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      Almost doesn't count, but barely does.
      "The problem with the designated driver program, it's not a desirable job. But if you ever get sucked into doing it, have fun with it. At the end of the night, drop them off at the wrong house."
      - Jeff Foxworthy

    • Scoutship. In addition to being comprable to the Courier in terms cargo (only a ten ton difference), it's faster, stronger, more spacious, and more manuverable. It's also only half the cost of a Courier. Also, when I put 2 missile racks and 15 missiles along with the standard laser cannons on it, I can kill anything from a kestrel downward. I can't say the same for a Courier.

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    • i gotta say that the evo scoutship graphic is really great...and the scoutship is good for that game...but for EV:
      i gotta say courier...i just don't see the point of having a scoutship- if your looking for a fight for credits, get something better. And a shuttle or courier or most anything else can easily run away from pirates with any decent 'burner (which i believe, of course, is an essential outfit). Personnally, i have to styles. One: Get a shuttle and do missions until you have enough for good upgrades and a clipper. At that point max out on all the good upgrades, but for weapons stick to the simple things: two jav launchers and proton guns. All you need is a few javs to start out with (100 or so). Head to Darven and become a pirate on pirates. Steal javs and money, as there are a lot of clippers, lightnings, and corvettes hanging around blackthorne. Two: stay in your shuttle craft but start trading. When you have enough to safely hire escorts, hire more shuttles (they are cheap as anything, and can still hold a relatively respectable 20 tons). When you get enough moola, buy yourself a courier. Then slowly upgrade your escorts from shuttles to couriers/light freighters. When you have enough money, buy a argosy (this is when the fun starts). I've just recently re-discovered the worth in an argosy, with speed/shield/armor upgrades it can really be an effective warship. Upgrade your argosy to hell, and head to a pirate hideout (or blackthorne). Steal a fair amount of money (can't tell you how much- gotta perserve my recipe for success to some extent), and head for antares. This is when the REAL fun starts. Disable and board as many bulk freighters as you can see. Steal their cash and cargo if you want, but mostly, try to capture them. You'll go through a lot before you get 6, but just be patient. Here is the key: Never kill them, or any feds that attack you. Its all right if they self destruct, but try to prevent as much of that as you can (just makes me cringe). If Antares ever turns red on you, just keep blasting the pirates that warp in every time you take off to raid your fleet. That should preserve your legal status. No promises about the rest of the confederation, but who cares? In a couple hours you'll be pissing them off anyway. Once you've got the ultimate trading fleet, you earn money like nothing. When you get enough, get a good ship like a vet or kestrel, though its easy to complete the reb missions with your excellent argosy, this strat does provide a good foundation for future plug pilots. So now that we've been through that, you can see that my style just has no need for a scoutship. If someone can explain to me the importance of one, or how they use it, I would be obliged.
      Good hunting,
      Locke

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    • Very simple.
      The Scoutship is about as good as a Clipper, and is the cheapest way to get out of your shuttle. With a little extra shields, armor, another Laser Cannon, a Missile Rack and 10 Missiles, plus standards like ECM and Speed upgrades, the Scoutship can survive fights quite well and take anything up to and including a Corvette. Which is a good way to get some money, too.

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      Almost doesn't count, but barely does.
      "The problem with the designated driver program, it's not a desirable job. But if you ever get sucked into doing it, have fun with it. At the end of the night, drop them off at the wrong house."
      - Jeff Foxworthy

    • Well, the courier doesnt fit my style. Why? Because I like to plunder pirates and for that I like fast ships and that's where the scoutship comes, you can easily disable clippers or even argosies and you can always run away from bigger ships when needed, that's why I prefer the scoutships.

      Also, I agree that the EVO's scoutship is cooler than the EV's one.

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      Captain Orne
      AIM:CaptnG3
      ICQ:31162561
      Yahoo!:BOrnelasPT

      (This message has been edited by Captain Orne (edited 07-21-2001).)