Ambrosia Garden Archive
    • I have no homework to do this weekend ( :D!) and so I'm (hopefully) going to test a lot and fix a lot. I'm worried about fixing the Rebel permflags, though. That will take a lot of work.

      ferazel , I need you to send me your latest version of XR so I can update mine and release the most up-to-date version and test that.

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      Key Part in the making of (url="http://"http://xr.ferazel.net")Xichra's Revenge(/url).
      Use (url="http://"http://m4d.ferazel.net")MASCOT For Dummies(/url)!

    • I've been through some more today, and fixed a few bugs. I'll upload the next version some time today, too. 🙂

      Fixes:

      • A3 ( Retreating ) - The conversation with the Hooded Figure now checks if the player has the appropiate number of coins when asking for information.

      • A3 ( Retreating ) - The FG tiles under the barrier fit properly now.

      • A3 ( Retreating ) - The BG tiles under the spikes at the end have a nice edge now.

      • A4 ( Going Up... ) - Now Ferazel can't climb through the barrier at the start.

      • A4 ( Going Up... ) - FG tiles around the second button over the large spike pit work properly now.

      • A27 ( Trade Land ) - The player no longer starts on top of the level exit. (I'm sure I'd already fixed this but I guess not...)

      Added:

      • A4 ( Going Up... ) - Xichrons.

      • A27 ( Trade Land ) - BG Tiles to make the passages look more realistic.

      I'm still testing... 😄

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      Key Part in the making of (url="http://"http://xr.ferazel.net")Xichra's Revenge(/url).
      Use (url="http://"http://m4d.ferazel.net")MASCOT For Dummies(/url)!

    • Alrighty, even more bugs have been fixed. Today has been a productive day 🙂

      Fixes:

      • A4 ( Going Up... ) - Fixed some BG tiles.

      • A5 ( Frostbite ) - Fixed some BG tiles.

      • A8 ( The Pentagon ) - The amount of ambient light is now 0 because there is no lightmap (previously everything was extremely bright).

      • A8 ( The Pentagon ) - Lowered a spinblock because I couldn't jump on to it (and I don't think it's possible).

      • A8 ( The Pentagon ) - Reworked exit slightly because it was occasioally causing crashes.

      Now, iPlay 🙂

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      Key Part in the making of (url="http://"http://xr.ferazel.net")Xichra's Revenge(/url).
      Use (url="http://"http://m4d.ferazel.net")MASCOT For Dummies(/url)!

    • New stuff uploaded:

      • Map pages added to each directory.

      • levellist.html in /dev updated (only slightly)

      • xrstats.html uploaded to /dev.

      • Latest version uploaded to /beta and /dev

      Fixes:

      • The Pentagon redone because I forgot how to do it so I couldn't be sure if it was indeed possible (but now it definitely is, and it's almost too easy... :))

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      Key Part in the making of (url="http://"http://xr.ferazel.net")Xichra's Revenge(/url).
      Use (url="http://"http://m4d.ferazel.net")MASCOT For Dummies(/url)!

    • I found a major bug in A10 ( Mysterious Shadows ) which meant that Ferazel couldn't get somewhere so he couldn't do the level. New versions have been uploaded to both /dev and /beta.

      Fixes:

      • Fatal bug in A10

      (url="http://"http://xr.ferazel.net/beta")Go there. Get it. Test.(/url) (If you're a beta tester anyway... ;))

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      Key Part in the making of (url="http://"http://xr.ferazel.net")Xichra's Revenge(/url).
      Use (url="http://"http://m4d.ferazel.net")MASCOT For Dummies(/url)!

    • Urgh. Finished a few levels, will send soon.

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      Key Part in the making of Xichra's Revenge.
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      Welcome to the lighthouse at the bottom of the hill / we don't get many guests 'round here; some say we never will / the world is crumbling before your eyes, before your vacant stare / listen to the sound of trees falling when nobody is there.
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