Ambrosia Garden Archive
    • Quick question...


      My (unbelievably small) game keeps quitting due to "error type 11" as soon as I start it up, I suspect it's because it doesn't know where the starting point is, so my question is: How do you set the starting point?

      (edit) Scratch that, it no longer quits, but goes back to the "Name your hero" screen. Any help with this is appreciated(/edit)
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      -TheDarkDragon
      If you expect a kick in the balls, and you get a slap in the face, that's a victory.
      "(and when all else fails, claim it is heretical, and quote some badly translated passages from an old book like the bible)"-andrew

      (This message has been edited by TheDarkDragon (edited 01-21-2002).)

    • Do you have a "Main" event? You absolutely must have one, and it must send the player to a location of some sort (i.e., via a "Teleport" event action) some time before the end of the event. If the location is a map (rather than a splash screen or other "Main"-type location), you probably want to call an event action in your "Main" to set the player's map coordinates as well.

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      "A scientist can discover a new star, but he cannot make one. He would have to ask an engineer to do it for him."

    • Yeah, the event has to be called "StartGame", too.

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      quitcherbellyachin.
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    • Awesome, that's a big help.

      Now how do I set up a link to another map, as when you reach a specific spot on the map you're already on?

      Also, how do I set up dialog to occur when the player talks to a specific person?
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      -TheDarkDragon
      If you expect a kick in the balls, and you get a slap in the face, that's a victory.
      "(and when all else fails, claim it is heretical, and quote some badly translated passages from an old book like the bible)"-andrew

      (This message has been edited by TheDarkDragon (edited 01-22-2002).)

    • Quote

      Originally posted by TheDarkDragon:
      **Awesome, that's a big help.

      Now how do I set up a link to another map, as when you reach a specific spot on the map you're already on?

      Also, how do I set up dialog to occur when the player talks to a specific person?**

      I'm rapidly figuring out the demo here...

      For your first question, first you have to create the location you will be going to. Then you need to create an event. You can make a GLOBAL event by clicking the "event" tab in the floating pallet. Or you can create a LOCAL event by clicking the little icon just below the layers list on the map you are working on.

      The event you create will have as a minimum a "teleport" action, and when you click-edit that action you will get a list of all locations in the game. If you are sending the player to a map, you need to put a "map position" action in first (the player can not be teleported to a map without a map location).

      Lastly, change the map edit mode to "event", and use either the global or the local pencil tool to select those tiles that will trigger the event.

      Dialogue is vastly similar; it will involve a local event with the dialogue action, perhaps repeated several times with conditionals. Look at the demo game included in the demo, and inspect the files connected with the Innkeeper.

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      everywhere else, it's --
      "Nomuse"

    • Thanks, another big help.

      Have you noticed that the demo's tiles are off a bit from the regular game? A bridge will appear about 1 space to the right and 2 spaces higher when played than the map editor shows. Is this a bug or a ploy to get us to register?

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      -TheDarkDragon
      Lots of luck, we're all here to learn anyway.