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Originally posted by TheDarkDragon:
**Awesome, that's a big help.
Now how do I set up a link to another map, as when you reach a specific spot on the map you're already on?
Also, how do I set up dialog to occur when the player talks to a specific person?**
I'm rapidly figuring out the demo here...
For your first question, first you have to create the location you will be going to. Then you need to create an event. You can make a GLOBAL event by clicking the "event" tab in the floating pallet. Or you can create a LOCAL event by clicking the little icon just below the layers list on the map you are working on.
The event you create will have as a minimum a "teleport" action, and when you click-edit that action you will get a list of all locations in the game. If you are sending the player to a map, you need to put a "map position" action in first (the player can not be teleported to a map without a map location).
Lastly, change the map edit mode to "event", and use either the global or the local pencil tool to select those tiles that will trigger the event.
Dialogue is vastly similar; it will involve a local event with the dialogue action, perhaps repeated several times with conditionals. Look at the demo game included in the demo, and inspect the files connected with the Innkeeper.
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everywhere else, it's --
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