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Originally posted by chill_rx:
**< overdrama>
1.don't be mad 'cuz you ain't got no intro sequence
2. Just because you're name is glenn it doesn't make you any less of a...<insert noun>
3. don't quote the whole damned reply, it makes the topic huge, and you can just use a link to allude to previous writings
**
1. "A flash of eldritch lightning silhouettes a figure against the sky. A storm of unnatural power begins to rise as the figure speaks, his words easily overpowering the thunder." Does this make me more important somehow?
2. Any less of a demigod? Why, thank you!
3.I didn't quote the whole thing; I snipped your intro and exit lines. And why would I link to a message that appears at most half a screen away from my post?
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**Alright here it goes:
AP has many different incarnations. I'm referring to the system whre, certain
spells advance (like a summon spell),and others advance through your |exp points * a percent|. If you've ever played 'legens of Legaia you'd know the sytem to which you refer (all spells advancing through use) is long arduous and not always feasible .
**
Of course; there aren't any perfect systems. I'm just pointing that out as a system that is potentially more balanced than materia/esper based systems. Would you mind enlightening me on what you mean by "certain
spells advance (like a summon spell)"? How do summon spells generally advance?
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**
What I want to do is strenghthen one character in certain elements and such, making it different. You're wrong if you set up 7 right you could have some people stronger in different areas('elemental materia';attack,1/2,null,absorb ) <--- I'll follow that part.
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Sure, you could set up FF7 with different characters having different magical specializations, but there was absolutely nothing in the engine to encourage you to do so. I always gave all three characters as many powerful materia each as I could, and the game was quite easy enough, thank you. There needs to be a certain minimal difficulty level, and letting all of the characters be archmages has a tendency to undermine that. Oh, and the elemental strengths thing sounds a bit like Chrono Trigger - there was a game with a fairly well-implemented magic system.
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**In 9 you learned magic through your armor(not materia), and after enough AP you had the ability permanently, however you had to use ability stones for special commands i.e. ; steal,jumb,focus,eat.(Magic spells still used MP).
Yes I do intend on having battles with people on screen as well as random battles,
So in theory you might get jumped by a townsperson wielding a double dutch rope.
My spells will be hot, and Go buy FFIX.
Snip this...
**
<snip>. If you insist.
FFIX's system sounds like an interesting one. Too bad I really don't have time to play it these days...
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... ** SO SAYS THE GUY WITH THE BROKEN CAPS LOCK KEY AND NO SPELL CHECK!**
Sorry, couldn't resist.
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“If a little knowledge is dangerous, where is the man who has so much as to be out of danger?” - T.H. Huxley