Originally posted by Glenn:
Out of curiosity, why does this sort of licensing agreement strike you as unprofessional?
From experience, mainly. Most major development tools I've used have a flat licensing fee. Taking a cut of the profits will drive away many who consider Coldstone an alternative to hiring a programmer. Those are the people they should be catering to, because they will be the ones with the amazing games that will bring droves to Coldstone.
**In any case, as I see it, Ambrosia/Beenox has three choices:
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Charge a relatively low fee for the use of the Coldstone editor, and add a licensing fee for the fairly small fraction of Coldstone users who a) make a finished product and wish to charge others for it.
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Charge a higher fee across the board, so that the hobbyist or plug-in maker pays the same fee for Coldstone as does the professional who's making the next Exile.
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Sell Coldstone under multiple licenses, such as a cheap "hobbyist" license that forbids the commercial sale of any games created, and a more expensive "pro" license that permits commercial sales.
To me, the first makes the most sense and seems fairest to the end user. It's worth noting that FileMaker, which you mentioned, actually comes closest to the third license. However, a purchase of "FileMaker Developer" is usually made either by a corporation (to whom cost is less of an issue) or by a professional who knows more or less precisely what needs to be done and who will use the finished product. I would suggest that the average Coldstone user fits neither of the above categories, and so would benefit from the most flexible license, #1.**
You can sell your FileMaker programs royalty free no matter what version you have. Developer just enables you to create stand alone applications.
**Of course, this is all just idle speculation really, since the license agreement has not been finalized as far as I am aware. So who knows, you may turn out to be right and I wrong after all!:)
PS: I would expect that you're required to include some sort of credit for using the engine. I don't know if a full splash-screen would be needed; it's quite possible that a "Made with Coldstone" note in the Read Me and in the "About this game..." dialog would be sufficient. I guess we'll just have to wait and see.
**
I hope it's not too much. A splash screen when you open and close the program would seem very tacky for an application that bills itself as "Creating professional looking games."
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