Ambrosia Garden Archive
    • Coldstone + Cythera...


      Hello!

      Coldstone looks very, very cool. Anyways:

      Will there be any Ambrosia project to put the Cythera universe in ColdStone? If not, would any old person ( ;)) be able to transfer it?

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    • (quote)Originally posted by Talos:
      **
      Hello!

      Coldstone looks very, very cool. Anyways:

      Will there be any Ambrosia project to put the Cythera universe in ColdStone? If not, would any old person ( 🙂

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      Andrew Welch / el Presidente / Ambrosia Software, Inc.
      (url="http://"http://www.AmbrosiaSW.com/~andrew/")http://www.AmbrosiaSW.com/~andrew/(/url)
      **

    • If Ambrosia doesn't do it, I'm sure some crafty person from these webboards or else where might be up to it, like a friend of mine is porting EV into the Ares engine.

      Chamrin

    • (quote)Originally posted by andrew:
      **That actually might be an interesting project!:)

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      <font color="gold">Bronze: the other gold metal.</font>

      (url="http://"http://www.ambrosiasw.com/cgi-bin/vftp/show.pl?product=evo&category;=guides&display;=date&file;=ChroniclesByJake101.sit.hqx")Chronicles by Jake101: the unposted chapters.(/url)
      **

    • I was porting EV to Coldstone in the form of Escape Velocity: Ground Zero but seeing as then the engine was designed for a medieval game, it kind of slowed down to a standstill. When it gets published by Ambrosia though, I may begin developing again if I get some help this time.

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    • Quote

      Originally posted by the Necromicon:
      **I was porting EV to Coldstone in the form of Escape Velocity: Ground Zero but seeing as then the engine was designed for a medieval game, it kind of slowed down to a standstill. When it gets published by Ambrosia though, I may begin developing again if I get some help this time.

      **

      AHHH!!! This engine is NOT for medieval games, it is for ANY type of RPGS!!! Also, it's tile based, so anything like EV would be impossible.

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      I am the Walrus, Goo Goo G' joob

    • Quote

      Originally posted by The Walrus:
      **AHHH!!! This engine is NOT for medieval games, it is for ANY type of RPGS!!!
      **

      I think he was talking about the old Coldstone, that was Beenox only.

      Quote

      Originally posted by The Walrus:
      Also, it's tile based, so anything like EV would be impossible.

      I think he's making an EV RPG.

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      (This message has been edited by skyblade (edited 10-15-2000).)

    • I know that. It's just that when was the last time you heard of a sci-fi game with magic and fireballs. There is probably a few, but it was really designed for medivel games in mind. I was working around it by not having any references to magic, and deleting the magic UI fields, but now it looks like I wont have to. Oo! That's a good point:

      In the original Coldstone, when it came to making an interface, you were supplied with a set of fields that told the computer what information to display. For example, if this were EV, there would be a 'Shield' filed and a 'Fuel' one placed where the shield and fuel bars are in the game. In this version, will we be able to create our own? I found it very restricting before.

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      (This message has been edited by the Necromicon (edited 10-15-2000).)

    • an EV RPG..... hm..

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