I know that. It's just that when was the last time you heard of a sci-fi game with magic and fireballs. There is probably a few, but it was really designed for medivel games in mind. I was working around it by not having any references to magic, and deleting the magic UI fields, but now it looks like I wont have to. Oo! That's a good point:
In the original Coldstone, when it came to making an interface, you were supplied with a set of fields that told the computer what information to display. For example, if this were EV, there would be a 'Shield' filed and a 'Fuel' one placed where the shield and fuel bars are in the game. In this version, will we be able to create our own? I found it very restricting before.
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(This message has been edited by the Necromicon (edited 10-15-2000).)