Ambrosia Garden Archive
    • Level editing


      All walls are no longer solid after switch is shot/hit.

      I was unable to find out about this with a search (of the forums): Why is it that, after I shoot a (red) switch (in a level I created, of course), all the walls in the level are rendered immediately unblocked (i.e., not solid) and can be flown right through?

      This post has been edited by Lamkin : 02 November 2009 - 07:49 PM

    • It's likely you related the walls and the switch in some way, by giving them the same name or same Extra2 value. Change the name and Extra2 of the switch to unique values, and only set the same name or Extra2 to things you actually want affected by the switch.

    • Thanks for the help. I renamed all sprites affecting the switch to "Door1" (minus the quotes, of course), and the level now works fine.
      Thanks. 🙂

      This post has been edited by Lamkin : 02 November 2009 - 07:49 PM

    • Hope to see your level uploaded soon, Lamkin!

    • Your problem was that the switch in question was named "Sprite" (the default name), and so all identically-named sprites, that is, all of them, were deactivated. I think that this bug was supposedly fixed in 1.0.1 or 1.0.2, but as of the last time I check, it was still around.

      Edwards