All walls are no longer solid after switch is shot/hit.
I was unable to find out about this with a search (of the forums): Why is it that, after I shoot a (red) switch (in a level I created, of course), all the walls in the level are rendered immediately unblocked (i.e., not solid) and can be flown right through?
This post has been edited by Lamkin : 02 November 2009 - 07:49 PM