QUOTE (Spartan Jai @ Aug 14 2010, 10:12 PM) <{POST_SNAPBACK}>
...I wanted another view from the back, but decided that I needed to add an engine. So I did. I also added the translucent (it's at 75% opacity, so...) engine 'glow' effect.
Just in case anyone wants it, or wants to fix the barrels, I've uploaded the gun as an attachment.
EDIT: Just in case you didn't know, even thought you know more than...
When I've made 'glow' effects, I use the eraser and hold down the 'Ctrl' key to smooth out the lines of whatever shape I've used. That gives it a little more of a halo-effect and it looks less like an actual shape and more like an amorphous cloud. Holding down 'Shift' hides the lines, FYI. And when I need to make pyrimids, I draw two lines across a rectangle and use the move tool to pull the center out (don't select anything, just hover the move tool over the intersection and move it perpendicular to the surface).
QUOTE (DarthKev @ Aug 15 2010, 08:32 PM) <{POST_SNAPBACK}>
Hate to burst your bubble there, but that idea's been used before in EVN. You're not the first to try implementing it...
Actually, I am.* Bottom of the page, the two "Khamikazi.sea" files. And we went one further, we made it so that you use the weapon to ram someone and it does damage to you (in this case, destroys you... well, actually your AI fighters, which is harder to do, because the AI doesn't like suicidal weapons).
(Edit: *Several people have pointed out that I did not invent the battering ram in the EV series, however I will maintain that AGDenton and I implemented and released a plug which uses a battering ram effectively for AI in NOVA first. I meant it slightly tongue-in-cheek, as the creator of the battering ram was being discussed and I had actually created a plug which utilized it. /Edit)
This post has been edited by Meaker VI : 16 August 2010 - 06:19 PM