@starsword, on Oct 27 2007, 02:35 PM, said in A Halo TC may be in the works:
Don't get too down, Shlimazel; I forgot to mention that the Covenant AI was much less advanced than Cortana. One of the things the UN knows about the Covenant is that they're imitative , rather than innovative like the humans. The shields on the Spartans' Mjolnir VI power armor are based on reverse-engineered Covie personal shields, and are in fact better than their Covie counterparts. As for the AI, it overplayed its hand not long into First Strike , and Cortana turned it into digital mush. (After getting a dump of its source code, that is. She even learned a few new tricks from it.) To make a long story short, it wasn't so much a deadly threat to Cortana as a dangerous annoyance.
Basically, the only reason the Covenant has such a devastating edge over humanity is that they've been around longer.
I would emphatically recommend you read the novels. In addition to the trilogy I mentioned in my earlier post, there's also a new one called Ghosts of Onyx. (I haven't read that one, though.)
I have recently begun reading the novels (finished the first one a week or two ago, just sat down and read it straight through one day). They are no masterful works of fiction, but they are pretty darn good entertainment, and they give a lot of information. I would say you should read at least the first one before you start making too much plot for your TC.
@starsword, on Oct 28 2007, 04:35 PM, said in A Halo TC may be in the works:
I'm not sure I like the idea of making all the ships inertialess. For me, that was the second most annoying thing about SFA's alpha (after the amount of space you had to cover to get anything done): Every ship, with the exception of the shuttles, was inertialess; it made it damned hard to fight. With all front-facing weapons, an inertialess ship has to get behind the guy to shoot him. That's fine for Ravens and Javelins; they can maneuver worth a crap, and the opposition generally isn't also inertialess. But when you're talking about dozens of ships with no inertia... it just doesn't work. Not for me.
One thing made clear in the books is that they exist in a realistic physical universe, and a lot of the tactics and weapons used depend on real physics. Your ships should not be inertialess.
@crusader-alpha, on Oct 29 2007, 11:16 PM, said in A Halo TC may be in the works:
I would recommend doing some more research. Honestly, if you can, play the next two games to figure out what they did with the story. Also, read the books. Also, don't tell me what happens in Halo 3.
Also, read the Cortana Letters: http://marathon.bung...ry/cortana.html. Check out how (or if, perhaps) Halo relates to Marathon. Do some character analysis on characters from the books. Read everything bungie has ever posted on Halo details or the Halo story.
"THIS... is how the world ends."
Of course, if you do that too much, you'll probably spend the rest of your life reading about the Halo games and Marathon, and you'll never even start writing missions and such. There is waaay too much out there to read about.
@shlimazel, on Oct 30 2007, 01:53 PM, said in A Halo TC may be in the works:
Yes, but the Pillar of Autumn lead the Covenant away from Earth. Right? I don't know how the Covies found the location of Earth, or when. That would be useful information.
Just thought of another source: http://www.ilovebees...mptydumpty.html
That there is all the sound files from the Halo 2 ARG. It tells you what life is like on Earth, who the Spartan Is were, and directly leads up to the events of Halo 2. It's also pretty entertaining.