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I had the idea of making there be some relatively unhappy colonies which aren't in danger of being attacked by the Covenant.
It stuck me that I should elaborate on that. Basically, since they are in no danger of being attacked they are becoming resentful of the economic strain the UNSC is putting on them. They are putting some thought into a little viva la rebellion.
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I would recommend doing some more research. Honestly, if you can, play the next two games to figure out what they did with the story. Also, read the books. Also, don't tell me what happens in Halo 3.
Also, read the Cortana Letters: http://marathon.bung...ry/cortana.html. Check out how (or if, perhaps) Halo relates to Marathon. Do some character analysis on characters from the books. Read everything bungie has ever posted on Halo details or the Halo story.
"THIS... is how the world ends."
Good advice. I don't have the Halo books, but I plan on asking for the Halo novels, graphic novel, and art book for christmas. I've been doing a lot of research on the universe and background via Halopedia (if you haven't ever gone there and you care even a little about Halo, go there. It is awesome, though you need to do a lot of searching to get the most out of it.).
Oh, and here's an idea I had earlier. Basically it builds on an idea Delphi had back on EVN.net.
So, you have a large background planet graphic, which cannot be landed on. Then, you have invisible spobs located on the graphic. This allows you to make cities.
Now, we make a planet killing weapon. It uses a dropship graphic and flies very slow, but only a few 'dropships' would be enough to kill the spob.
Now, when you kill the spob, the destroyed version of the spob is the captured version of the spob. Get it?
This would be handy for mission based conquering.
This post has been edited by Shlimazel : 30 October 2007 - 10:23 AM