I made some new second trigger laser weaps, bought them on the outfitter, I could even see them in my 'Bought Outfits Section', but I couldn't see them at my secondary weapons display!! Logical I couldn't fire them. <_< I made them to primary weaps, but I still can't fire them!!!!! What must I do??
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You are making sure to make the Mod Type 1 of your outfits a weapon, and the Mod Val 1 the ID# of the weapon you want it to fire, right?
Does your debuglog.txt give any warning messages regarding your outfits and weapons?
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GutlessWonder, on Jul 22 2005, 05:29 PM, said:
You are making sure to make the Mod Type 1 of your outfits a weapon, and the Mod Val 1 the ID# of the weapon you want it to fire, right?
Does your debuglog.txt give any warning messages regarding your outfits and weapons?
View PostDid you mean with your first question that the outfit IDs of the weapons are the same like the weapon IDs?
How can I make a debuglog.txt? -
Frequency 245, on Jul 22 2005, 11:48 AM, said:
Did you mean with your first question that the outfit IDs of the weapons are the same like the weapon IDs?View Post
No, what he meant was that, in the outfit resource, you need to set the first ModType (generally a pull-down menu) to "Weapon", and set the first ModVal field to the Resource ID of the your weapon. The RID of the outfit itself doesn't matter.
You may find Zacha Pedro's outf and weap guides useful. They have a lot of information about the resources.
And as for how you make a debuglog, you answered your own question. You make a text file, call it debuglog.txt, and put it in your Nova folder, just like a pilotlog.
Edwards
This post has been edited by Edwards : 22 July 2005 - 03:36 PM
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I already did that.
EDIT: And here is my debuglog:
EV Nova debug log
Output on 7/23/2005 at 9:45 AM
game engine was compiled Apr 19 2004
game engine version is 1.0.8 Carbonopening data files & loading prefs
initializing monitor
getting available window positioning bounds
opening RezLib
main display at startup was 1680x1050 / 32 bits / 0 Hz
switching to 16 bits
system software version is 1039
initializing QuickTime
building trig table
opening platform tool
opening file tool
opening draw tool
opening interface tool
opening registration tool
initializing arrays
opening data files
opening files in Nova Files folder:
Nova Data 1
Nova Data 2
Nova Data 3
Nova Data 4
Nova Data 5
Nova Data 6
Nova Graphics 1
Nova Graphics 2
Nova Graphics 3
Nova Music
Nova Ships 1
Nova Ships 2
Nova Ships 3
Nova Ships 4
Nova Ships 5
Nova Ships 6
Nova Ships 7
Nova Ships 8
Nova Sounds
Nova Titles 1
Nova Titles 2
Nova Titles 3
Nova Titles 4
Race 1.mov
Race 2.mov
Race 3.mov
Race 4.mov
opening files in Nova Plug-Ins folder:
Shard 1a Kopie
loading sounds
creating window
main window rect: (1172, 302, -1856, -16385)
initializing sprite world
creating scratch frames
creating offscreen buffers
starting music
initializing strings
initializing status bar
initializing objects
initializing buttons
loading object data
warning: Heavy Antimatter Laser (444) lacks outfit picture
warning: Heavy Antimatter Laser (444) lacks description
warning: Turreted Medium Antimatter Laser (445) lacks outfit picture
warning: Turreted Medium Antimatter Laser (445) lacks description
warning: Medium Antimatter Laser (446) lacks outfit picture
warning: Medium Antimatter Laser (446) lacks description
warning: Light Antimatter Laser (447) lacks outfit picture
warning: Light Antimatter Laser (447) lacks description
loading mission data
propagating mission bit effects
showing splash screen
loading sprites
checking memory
loading ship sprites
configuring sprites
initializing player
initializing main screen
opening last pilot file
load pilot data 1
load pilot data 2
warning: player is in inactive system 428 and no active equivalent could be found - reactivating system 428 instead
load pilot data 3
load pilot data 4
load pilot data 5
load pilot data 6
load pilot data 7
load pilot data 8
load pilot data 9
making alias
dumping pilot log
exploring nebula 129
exploring nebula 130
propagating mission bit effects
---
preparing main screen
setting up world
checking network stack
creating connection
beginning version check
setting up main screen graphics
doing main screen
---
entering game
adjusting sounds
showing intro screen
drawing stuff
drawing more stuff
changing window attributes
playing game
landing on spob 409 (Soth)
evaluating ncb set string '!b6021' (terminating cron 184)
evaluating ncb set string '!b6022' (terminating cron 185)
evaluating ncb set string '!b6033' (terminating cron 192)
paused
resetting window attributes
restoring stuff
showing main screen again
---
timeout contacting version server
opening pilot file
building file spec
showing nav services dialog
open file setup 1
loading pilot data
open file setup 2
main screen disposed
doing cleanup
disposing sounds
disposing buttons
disposing sprites
disposing particles
disposing patterns & picts
disposing sprite layers
disposing sprite world
disposing offscreen buffers
disposing array pointers
disposing dialog buffer
closing QuickTime
carbon cleanup
closing RezLib
closing other tools
clean exit- end of log -
This post has been edited by Frequency 245 : 23 July 2005 - 02:48 AM
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Okay, I changed it, but it still don't work.
Here are the things I changed on the outfits section:General (I), see picture
General (II), I didn't change anything.
'Function', I changed the 'Type' to 'Weapon' and entered the ID of the weapon, for the second section I took 'Fuel Scoop' with '-8'.
At the 'Misc Settings' I only took 'Fixed gun'. -
Did you delete the attachment or something? Somehow, no info is coming up anywhere.
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Buggy boards.
EDIT: Stupid Freq. I did it!!!!!!!!!!!!!!!!
I only took the wrong ID!! 444! So stupid! Thank you all for your help!Attached File(s)
- Bild_1_Kopie.jpg (72.91K)
Number of downloads: 23
This post has been edited by Frequency 245 : 24 July 2005 - 06:11 AM
- Bild_1_Kopie.jpg (72.91K)