Ambrosia Garden Archive
    • weapon plug problem


      I made some new second trigger laser weaps, bought them on the outfitter, I could even see them in my 'Bought Outfits Section', but I couldn't see them at my secondary weapons display!! Logical I couldn't fire them. <_< I made them to primary weaps, but I still can't fire them!!!!! What must I do??

    • Maybe you have 'remove after purchase' enabled.

    • You are making sure to make the Mod Type 1 of your outfits a weapon, and the Mod Val 1 the ID# of the weapon you want it to fire, right?

      Does your debuglog.txt give any warning messages regarding your outfits and weapons?

    • GutlessWonder, on Jul 22 2005, 05:29 PM, said:

      You are making sure to make the Mod Type 1 of your outfits a weapon, and the Mod Val 1 the ID# of the weapon you want it to fire, right?

      Does your debuglog.txt give any warning messages regarding your outfits and weapons?
      View Post

      Did you mean with your first question that the outfit IDs of the weapons are the same like the weapon IDs?
      How can I make a debuglog.txt?

    • Frequency 245, on Jul 22 2005, 11:48 AM, said:

      Did you mean with your first question that the outfit IDs of the weapons are the same like the weapon IDs?View Post

      No, what he meant was that, in the outfit resource, you need to set the first ModType (generally a pull-down menu) to "Weapon", and set the first ModVal field to the Resource ID of the your weapon. The RID of the outfit itself doesn't matter.

      You may find Zacha Pedro's outf and weap guides useful. They have a lot of information about the resources.

      And as for how you make a debuglog, you answered your own question. You make a text file, call it debuglog.txt, and put it in your Nova folder, just like a pilotlog.

      Edwards

      This post has been edited by Edwards : 22 July 2005 - 03:36 PM

    • I already did that.

      EDIT: And here is my debuglog:

      EV Nova debug log

      Output on 7/23/2005 at 9:45 AM

      game engine was compiled Apr 19 2004
      game engine version is 1.0.8 Carbon

      opening data files & loading prefs
      initializing monitor
      getting available window positioning bounds
      opening RezLib
      main display at startup was 1680x1050 / 32 bits / 0 Hz
      switching to 16 bits
      system software version is 1039
      initializing QuickTime
      building trig table
      opening platform tool
      opening file tool
      opening draw tool
      opening interface tool
      opening registration tool
      initializing arrays
      opening data files
      opening files in Nova Files folder:
      Nova Data 1
      Nova Data 2
      Nova Data 3
      Nova Data 4
      Nova Data 5
      Nova Data 6
      Nova Graphics 1
      Nova Graphics 2
      Nova Graphics 3
      Nova Music
      Nova Ships 1
      Nova Ships 2
      Nova Ships 3
      Nova Ships 4
      Nova Ships 5
      Nova Ships 6
      Nova Ships 7
      Nova Ships 8
      Nova Sounds
      Nova Titles 1
      Nova Titles 2
      Nova Titles 3
      Nova Titles 4
      Race 1.mov
      Race 2.mov
      Race 3.mov
      Race 4.mov
      opening files in Nova Plug-Ins folder:
      Shard 1a Kopie
      loading sounds
      creating window
      main window rect: (1172, 302, -1856, -16385)
      initializing sprite world
      creating scratch frames
      creating offscreen buffers
      starting music
      initializing strings
      initializing status bar
      initializing objects
      initializing buttons
      loading object data
      warning: Heavy Antimatter Laser (444) lacks outfit picture
      warning: Heavy Antimatter Laser (444) lacks description
      warning: Turreted Medium Antimatter Laser (445) lacks outfit picture
      warning: Turreted Medium Antimatter Laser (445) lacks description
      warning: Medium Antimatter Laser (446) lacks outfit picture
      warning: Medium Antimatter Laser (446) lacks description
      warning: Light Antimatter Laser (447) lacks outfit picture
      warning: Light Antimatter Laser (447) lacks description
      loading mission data
      propagating mission bit effects
      showing splash screen
      loading sprites
      checking memory
      loading ship sprites
      configuring sprites
      initializing player
      initializing main screen
      opening last pilot file
      load pilot data 1
      load pilot data 2
      warning: player is in inactive system 428 and no active equivalent could be found - reactivating system 428 instead
      load pilot data 3
      load pilot data 4
      load pilot data 5
      load pilot data 6
      load pilot data 7
      load pilot data 8
      load pilot data 9
      making alias
      dumping pilot log
      exploring nebula 129
      exploring nebula 130
      propagating mission bit effects
      ---
      preparing main screen
      setting up world
      checking network stack
      creating connection
      beginning version check
      setting up main screen graphics
      doing main screen
      ---
      entering game
      adjusting sounds
      showing intro screen
      drawing stuff
      drawing more stuff
      changing window attributes
      playing game
      landing on spob 409 (Soth)
      evaluating ncb set string '!b6021' (terminating cron 184)
      evaluating ncb set string '!b6022' (terminating cron 185)
      evaluating ncb set string '!b6033' (terminating cron 192)
      paused
      resetting window attributes
      restoring stuff
      showing main screen again
      ---
      timeout contacting version server
      opening pilot file
      building file spec
      showing nav services dialog
      open file setup 1
      loading pilot data
      open file setup 2
      main screen disposed
      doing cleanup
      disposing sounds
      disposing buttons
      disposing sprites
      disposing particles
      disposing patterns & picts
      disposing sprite layers
      disposing sprite world
      disposing offscreen buffers
      disposing array pointers
      disposing dialog buffer
      closing QuickTime
      carbon cleanup
      closing RezLib
      closing other tools
      clean exit

      - end of log -

      This post has been edited by Frequency 245 : 23 July 2005 - 02:48 AM

    • If you want to look at the faulty plug, here is it:

      EDIT: Sorry, but this post don't want my plug! I will try to make pictures of the weapon section.

      This post has been edited by Frequency 245 : 23 July 2005 - 06:11 AM

    • And the other two pictures:

    • The weapon's graphic is set to a negative number. There's your problem.

    • Okay, I changed it, but it still don't work.
      Here are the things I changed on the outfits section:

      General (I), see picture
      General (II), I didn't change anything.
      'Function', I changed the 'Type' to 'Weapon' and entered the ID of the weapon, for the second section I took 'Fuel Scoop' with '-8'.
      At the 'Misc Settings' I only took 'Fixed gun'.

    • Did you delete the attachment or something? Somehow, no info is coming up anywhere.

    • Buggy boards.

      EDIT: Stupid Freq. I did it!!!!!!!!!!!!!!!!
      😄 😄 😄 😄 😄 😄
      I only took the wrong ID!! 444! So stupid! Thank you all for your help!

      Attached File(s)

      This post has been edited by Frequency 245 : 24 July 2005 - 06:11 AM