Quote
Originally posted by Skyfox:
**Textures is accomplished by selecting the desired polygons, and pressing (q) to give it a surface. After that you can do lalala by going to the surfaces tab. Picture textures are added simply by clicking the (T) next to the color field of your surface.
To render a picture out, you need to open Lightwave Scene editor, load your model, go under render options, click (save RGB) and then name your file. To render and save your image now simply press (f10), or (render scene) under the render options tab.
**
But when you do that, don't forget to change your rendering frame range. Don't render the default 1 to 60 because that's just a waste of time. Change it from like 1 to 1. I usually go into the render options to turn on radiosity and then I press (F9) or (Render Frame).
Matrix
------------------
"Interestingly, according to modern astronomers, space is finite. This is a very comforting thought -- particularly for people who can never remember where they have left things." - Woody Allen
(url="http://"http://htf.mondominishows.com/valentine/main.asp?seed=7375&serial;=214877")The funniest valentine I've ever gotten.(/url)
(This message has been edited by what_is_the_matrix (edited 07-10-2004).)