Quote
Originally posted by Captain Bob:
**Carrara Studio
Carrara, the flagship program of Eovia (www.eovia.com), is a little known yet competent modeling program. People familiar with RayDream or Infini-D, of which Carrara is the evolution, will adapt easily to its interface. All work is separated into 5 rooms: Assemble, Model, Storyboard, Texture, and Render. One creates objects using a variety of modelers, including primitives, vertex, spline, formula, metaball, and more specialized modelers like particle emitters, trees, terrain, fire, and text. Objects and vertices can be positioned and rotated 'by hand' or by entering the exact values for high precision.
One of the nice things about Carrara is the wide variety of procedural texture functions. Carrara supports color, highlight, shininess, bump, reflection, transparency, and glow channels in its shaders. One can use image maps or create procedural textures using and combining the included functions like noise, cellular (fractal), checkers, marble, wood, tile, formula, etc. It also handles decals and animated textures. While it supports most mapping methods one could think of, trying to make a texture map with features that correspond to specific parts of the model is difficult.
Animation is hard to control with Carrara. When you're animating a scene and you change something, you change it only at the key frame you're at, so if you're not careful you may have to manually make the change at every keyframe. One can get nice effects by animating objects like particles and fire, which are designed to animate by themselves, plus there's a selection of deformations like bend, twist, dissolve, explode, taper, and so on. One can bone models and apply inverse kinematics, or use the physics engine for realistic motion without having to work out trajectories.
Carrara has multiple renderers, from the photorealistic to the cartoonish nonphotorealistic. One can use global illumination, caustics, and a great number of special effects such as light sphere, motion blur, and lens flare. One can composite with background images from outside sources, or using the scene wizard for preset backgrounds and lighting. The CD comes with a large library of various objects, effects, and shaders that's grown over the years. Single frames almost never take more than a minute or two to render on modest systems (I run it on a 800MHz machine running Panther with a 32MB graphics card) even when using highly detailed models with complex shaders and effects.
The latest version of Carrara at the time of this writing is Carrara Studio 3. The price tag is under $400, which is a major selling point given the program's power. There's also a demo and Carrara Basics, offered as a stripped-down, cheaper version. I've used Carrara and it's ancestor RayDream for many years, and while I'm by no means a professional and just model in my spare time (mostly spaceships), it has suited my needs well.
-Captain Bob
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Very nice. Thanks.
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