Ambrosia Garden Archive
    • EV:N Project


      Hey loyal Nova developers! I am workin' on a project for school on EV:Nova Developing. I do all this on my PC at home with the help of an emulater. I just dont have time to find out what all the different things do with res-edit. I just need to have descriptions of stuff like roid, ship, spob, syst, misn, ect. I asked my teacher and she said it was ok. She said it would be like an interview. This is due soon so if i could have any help on it I would greatly appreciate it! I think that the people in the developers board will have more knowledge of this. Thanks in advance!
      -Lord Tekk
      (edit): oh and if you couild include stuff like how to model ships and how to export picts that would be extremely nice of you. 🙂 (/edit)
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      Hugs, Not Drugs!
      A good sermon should be like a womans skirt, short Enough To Arouse Intrest, but long enough to cover the essentials.
      If there is no God, then who pops up the next Kleenex?

      (This message has been edited by Lord Tekk (edited 09-26-2003).)

      (This message has been edited by Lord Tekk (edited 09-26-2003).)

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    • Quote

      Originally posted by Lord Tekk:
      Hey loyal Nova developers! I am workin' on a project for school on EV:Nova Developing. I do all this on my PC at home with the help of an emulater. I just dont have time to find out what all the different things do with res-edit. I just need to have descriptions of stuff like roid, ship, spob, syst, misn, ect. I asked my teacher and she said it was ok. She said it would be like an interview. This is due soon so if i could have any help on it I would greatly appreciate it! I think that the people in the developers board will have more knowledge of this. Thanks in advance!
      -Lord Tekk
      (edit): oh and if you couild include stuff like how to model ships and how to export picts that would be extremely nice of you. 🙂 (/edit)

      Well, firstly:

      roid: a resource for asteroids. It allows you to change the appearance, how hard it is to destroy it, what goods (if any) are found in it, and how many miniature asteroids come out of it (if any) when you destroy it.

      ship: a resource for ships. This has MANY things to set. You can set (I'm doing this from memory, so i apologize if I miss one): the mass, various flags, the inherent jamming, the inherent fuel scooping, a bunch of x and y crap for weapons, the default weapons, the default outfits, uh...the shield and armor...um...the cargo capacity, the free mass after the weapons/outfits...that's all I can think of.

      spob: a resource for planets, moons, stations, hypergates, and wormholes. You can set the system, what it trades (if anything), the technology level, whether it has a bra or not, whether it has a mission bbs or not, whether it has a shipyard or not, whether it has an outfit shop or not, whether it's INHABITED or not, the appearence and sound (custom PICT and snd resources), and...I think that's it.

      syst: a resource for systems. They may or may not have any space objects (SPace OBjects = SPOB), which they can have up to 16 of, they may or may not have asteroids, they may or may not have dudes and persons, and they may or may not have fleets. You can also set the spobs in it, their locations, and their navkey thingies (i.e. press f1 to select this spob, f2 to select this spob, etc.). Also, you set the government and locations and connecting systems in here.

      misn: a resource for missions. Allows you to set where you get it, where you travel to (which spob, if any), where you return to (which spob, if any), what type of cargo (if any), a bunch of availability settings (ship type, bit set, bit clear, randomness, combat rating, legal status etc), the cargo quantity (if any), the briefing, quick brief, cargo pickup, cargo dropoff, and completion descs (not all of these have to be set; also, the offering is set by itself if in the bar, and it uses the quickbrief in the mission computer), the reward (if any), what you get (outfit, if any), the status upgrade (if any), the special ships (you can give these ships special instructions), the auxilary ships (you cannot give these ships special instructions)...that's all I can come up with right now.

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      The programmer's code of etemology: "There's always another bug."
      (Etemology is defined as the study of insects.) (Or was it just bugs in general?)

    • Quote

      Originally posted by orcaloverbri9:
      **Well, firstly:

      roid: a resource for asteroids. It allows you to change the appearance, how hard it is to destroy it, what goods (if any) are found in it, and how many miniature asteroids come out of it (if any) when you destroy it.

      ship: a resource for ships. This has MANY things to set. You can set (I'm doing this from memory, so i apologize if I miss one): the mass, various flags, the inherent jamming, the inherent fuel scooping, a bunch of x and y crap for weapons, the default weapons, the default outfits, uh...the shield and armor...um...the cargo capacity, the free mass after the weapons/outfits...that's all I can think of.

      spob: a resource for planets, moons, stations, hypergates, and wormholes. You can set the system, what it trades (if anything), the technology level, whether it has a bra or not, whether it has a mission bbs or not, whether it has a shipyard or not, whether it has an outfit shop or not, whether it's INHABITED or not, the appearence and sound (custom PICT and snd resources), and...I think that's it.

      syst: a resource for systems. They may or may not have any space objects (SPace OBjects = SPOB), which they can have up to 16 of, they may or may not have asteroids, they may or may not have dudes and persons, and they may or may not have fleets. You can also set the spobs in it, their locations, and their navkey thingies (i.e. press f1 to select this spob, f2 to select this spob, etc.). Also, you set the government and locations and connecting systems in here.

      misn: a resource for missions. Allows you to set where you get it, where you travel to (which spob, if any), where you return to (which spob, if any), what type of cargo (if any), a bunch of availability settings (ship type, bit set, bit clear, randomness, combat rating, legal status etc), the cargo quantity (if any), the briefing, quick brief, cargo pickup, cargo dropoff, and completion descs (not all of these have to be set; also, the offering is set by itself if in the bar, and it uses the quickbrief in the mission computer), the reward (if any), what you get (outfit, if any), the status upgrade (if any), the special ships (you can give these ships special instructions), the auxilary ships (you cannot give these ships special instructions)...that's all I can come up with right now.

      **

      You're right on most points there, though you don't set the weap exit points in the shďp resource.

      Quote

      Originally posted by orcaloverbri9:
      whether it has a bra or not

      Spöbs can have bras?!?
      Nifty.

      I believe orca means bars.
      😄

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      T the Omnipotent went where no mortal had gone before. Now he comes back to make sure none do again.
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    • Spobs have bars, boobs have bras. It's easy to get confused. 😛

      Tekk: You're doing this for school? Man, what class?

      ~A~

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      "How can I make it go faster?" -Me-

    • Yes, I meant bars. glares Um...so you put the exit points and stuff in the wëap resource? What about "TurretYOffset" or whatever?

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      The programmer's code of etemology: "There's always another bug."
      (Etemology is defined as the study of insects.) (Or was it just bugs in general?)

    • Quote

      Originally posted by Azdara:
      **Tekk: You're doing this for school? Man, what class?

      ~A~

      **

      My guess would be...computers? Programming, maybe?

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      The programmer's code of etemology: "There's always another bug."
      (Etemology is defined as the study of insects.) (Or was it just bugs in general?)

    • Quote

      Originally posted by orcaloverbri9:
      **Yes, I meant bars. glares Um...so you put the exit points and stuff in the wëap resource? What about "TurretYOffset" or whatever?

      **

      No. You put the weapon exit points in the Shan resources. This is Nova, not EVC/O.
      -Az

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    • Quote

      Originally posted by Azratax2:
      **No. You put the weapon exit points in the Shan resources. This is Nova, not EVC/O.
      -Az

      **

      I know it's Nova. But I'm inexperienced at Nova development... 😛 whatever. (to tell you the truth, I forgot there were shän resources...

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      The programmer's code of etemology: "There's always another bug."
      (Etemology is defined as the study of insects.) (Or was it just bugs in general?)

    • Im doing this for tech. He says I can do this programming to make up some lost points. He plays EV:Nova too, strangly enough. :
      -Lord Tekk

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      Hugs, Not Drugs!
      A good sermon should be like a womans skirt, short Enough To Arouse Intrest, but long enough to cover the essentials.
      If there is no God, then who pops up the next Kleenex?

    • Quote

      Originally posted by Lord Tekk:
      A good sermon should be like a womans skirt, short Enough To Arouse Intrest, but long enough to cover the essentials.
      If there is no God, then who pops up the next Kleenex?

      I have nothing to add. Just wanted to say that I really like your signature. Good laugh for sure. 😄

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