Hello, everyone. I'm new.
First, I would like to say a big thanks to David Arthur, for making Mission Computer 3.0. It totally rocks. It runs just fine under OS7.5, which means that it's perfect for those of us who have to develop plug-ins on emulated Mac's.
Second, I'm starting my plug-in, and I wanted to throw some ideas out for feedback. I thought maybe we could discuss the technical details, to help out the plug-in community as a whole. If anyone can take any of these ideas and make them work, fantastic. I have a tendency to write in numbered lists, so...
1. Jump points, ala Starfire. For those of you not familiar with that gaming system, the general idea is there is no faster-than-light travel. Instead, there are points in space that instantly whisk you to another such point in space in a different system. Of course, from a combat standpoint, having a defined entry point into a system means that the defenders would have some hefty firepower parked on the jump point. By implementing such a system and disabling normal hyperspace, one could change the EVN experience radiacally.
Wormholes and/or hypergates sound ideal for this sort of application. Which would you use if you wanted each jump point to connect to one and only one other? How would you create the jump point defenses? How to disable normal hyperspace? (I'd just increase the radius where you can't hs, but are there more elegant solutions?)
2. Fewer, more populated systems. Every EV game or mod I've ever seen has, at most, 5 stellar objects in a system. From all that I've read in the Bible, there's no reason to limit it so low. Why not have a galaxy with fewer systems, but have each system with 15-20 stellars? You could shoot for a "Duke of Uranium" feel, for anyone familiar with those books.
3. Ionization. I hate the way it is implemented in EVN. What are some good uses for this feature? What crazy things can it be used for? Maybe have your escorts shoot you with it, then when you reach full "charge" be able to fire a large shot (like all those little beams making the big beam on the Death Star).
I'm going to be on the Gulf of Mexico for the next to weeks, and we don't get Internet on the ship (heh). Hopefully I've said something crazy or controversial enough to keep this discussion going until I come back. During my down time out there I'll be working on my plug-in, maybe I'll have something cool when I get back.
Any other wacky ideas, or gameplay comments, toss 'em out.
Peace,
Luck