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Originally posted by Azdara:
Explanation: The templates are basically a set of "things" (made by David here, thankyou david, we all appreciate the great work you did) that modify res edit, turning it into a nova plug in maker, "nova tools". The nova data files on the other hand are the files that contain the graphics, Spöbs and all the other resources that tell nova what to do... what nova tools, the res edit template set allows you to do is replace these with your own via a plug in... David isn't suggesting you use the standard nova stuff, he's suggesting you use nova tools to make your own...
Almost right, except that I didn't write NovaTools (which, just for the record, is a set of editors, not templates, written by DrRalph and available from (url="http://"http://w00tware.ev-nova.net/")w00tware.ev-nova.net(/url)). MissionComputer is the one I wrote, a stand-alone plug-in editor for all three Escape Velocity games which provides graphical editors for many of the resources (with more coming soon) and text-based editors (these are the template-driven ones) for the rest.
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David Arthur
(url="http://"http://davidarthur.evula.net/")davidarthur.evula.net(/url) | (url="http://"http://www.ev-nova.net/")EV-Nova.net(/url) | (url="http://"http://www.evula.com/survival_guide/")EV Nova Survival Guide(/url)
Truth! Justice! Freedom! And A Hard-Boiled Egg!
(This message has been edited by David Arthur (edited 06-20-2003).)