Ambrosia Garden Archive
    • Wings 3D Questions


      Okay, so I made a model in Wings 3D, but now it comes time to texture and I realize that Wings 3D doesn't support texturing the way I've seen it done in the past. But wait! UV mapping can break the surfaces up into a bitmap which I can then save and paint on! Huzzah! Oh wait, my model crashes the AutoUV plugin. And there doesn't seem to be a way to reapply the bitmap once I edit it, even if my 8,000 polygon model didn't break the program in the first place.

      So what do I do? I don't really know how to texture things so good in the first place anyway... I tried using Strata 3D base 3.0.1 or whatever, but it really doesn't like importing models from Wings 3D, and it doesn't seem to allow me a whole lot of control over my textures anyway... (so far as I can tell with my limited knowledge, I can place one texture per object).

      Someone smarter than me, please help. For an idea of what you're working with, here's a screen capture-

      Posted Image

      Thanks in advance.

      -nameless

      ------------------

      EDIT-

      I like HTML better.

      (This message has been edited by nameless (edited 05-31-2003).)

    • Just export the Wings3D model to .3ds, and import it into the rendering suite of your choice. B.T.W., very nice model.

      -Vaumnou

      ------------------
      Did you know that 63.8% of quoted statistics are made up on the spot?
      "He's too late. SEE?!? THE CLIFFS OF INSANITY!!! Hurry up!"
      "You see, wire telegraph is a kind of a very, very long cat. You pull his tail in New York and his head is meowing in Los Angeles. .... Radio operates exactly the same way: you send signals here, they receive them there. The only difference is that there is no cat." - Albert Einstein

    • Hmm... alright, so I guess the next question is how do I texture a model so that it doesn't suck?

      I tried opening the exported model in Strata 3D base, and it failed horribly... stuff just wouldn't display. Is there a poly limit or something? Or am I just using an inferior program? Is there a way to map out all the surfaces/apply texture to individual surfaces a la AutoUV in Wings 3D, or am I constrained to one texture per object in Strata?

      Apologies for the ineptitude.

      -nameless

      ------------------

    • Strata only allows one texture per object. You could try exporting each piece of the model, and then texturing like that...

      I haven't used Wings3D too much, and I'm sure someone else can give you a much better answer.

      ------------------
      Eat blazing electric death!
      (url="http://"http://www.evula.org/infernostudios/ept/")Unofficial EV and EVO Ports(/url): Both currently in FC1.
      Please post any bugs (url="http://"http://www.ev-nova.net/forums/viewforum.php?f=26")here(/url).

    • Quote

      Originally posted by SpacePirate:
      **Strata only allows one texture per object. You could try exporting each piece of the model, and then texturing like that...

      I haven't used Wings3D too much, and I'm sure someone else can give you a much better answer.

      **

      Well, I dunno how it is with the free version of Strata, but in Strata 3D Pro, you can have multiple textures... I've been very impressed with 3DPro, for the ammount of money I bought it for.

      ------------------
      -Kyle "Vader" Blessing
      -(url="http://"http://www.MeteorArts.com")MeteorArts(/url)

    • Quote

      Originally posted by SpacePirate:
      Strata only allows one texture per object. You could try exporting each piece of the model, and then texturing like that...

      When you export to .3ds, it creates multiple objects. The only exceptions are when you have grouped two objects in Wings with "Combine". Then they will be exported as one object, unless you first Seperate them. You probably won't have any problem, though. If you want to split a single object in two, you can select a ring around the middle of the object and "Loop Cut".

      -Vaumnou

      ------------------
      Did you know that 63.8% of quoted statistics are made up on the spot?
      "He's too late. SEE?!? THE CLIFFS OF INSANITY!!! Hurry up!"
      "You see, wire telegraph is a kind of a very, very long cat. You pull his tail in New York and his head is meowing in Los Angeles. .... Radio operates exactly the same way: you send signals here, they receive them there. The only difference is that there is no cat." - Albert Einstein

      (This message has been edited by Vaumnou (edited 06-01-2003).)

    • Quote

      Originally posted by SpacePirate:
      **Strata only allows one texture per object. You could try exporting each piece of the model, and then texturing like that...

      I haven't used Wings3D too much, and I'm sure someone else can give you a much better answer.**

      Yes it does. I usually use only the one however, and just multiple objects for each face. I have a texture for each face in order to get the mapping correct.

      ewan

      ------------------
      (url="http://"http://www.evula.org/ewan/")Ewan's Lair(/url) | (url="http://"http://dreamwave.evula.net")Dreamwave(/url) | (url="http://"http://www.northernswamp.com")Northern Swamp(/url) | (url="http://"http://www.evula.com")EVula's Lair(/url)
      "In this world gone mad, we won't spank the monkey - the monkey will spank us!"

    • UPDATE:

      It IS possible to texture models with Wings 3D. I have learned this through exhaustive research. (A.K.A. spending 2 hours wading through forums online and screwing with this user-unfriendly behemoth)

      On top of that, the texturing system in place is extremely powerful (at least by my standards), if difficult to use. If anyone's interested in the process, leave a note. Otherwise, problem solved, case closed, and all that.

      -nameless

      ------------------

    • Quote

      Originally posted by nameless:
      **UPDATE:

      It IS possible to texture models with Wings 3D. I have learned this through exhaustive research. (A.K.A. spending 2 hours wading through forums online and screwing with this user-unfriendly behemoth)

      On top of that, the texturing system in place is extremely powerful (at least by my standards), if difficult to use. If anyone's interested in the process, leave a note. Otherwise, problem solved, case closed, and all that.

      -nameless

      **

      I'd be very interested in learning what you found out. Drop me an email if you'd like to take a moment to enlighten me.

      ------------------
      I used to jog but the ice kept falling out of my glass.
      (url="http://"http://www.0three0.net/l-1551/")L 1551(/url) - The official site of RONIN and The Way and the ten thousand things

    • Wow, looks like I was wrong... 😛

      ------------------
      Eat blazing electric death!
      (url="http://"http://www.evula.org/infernostudios/ept/")Unofficial EV and EVO Ports(/url): Both currently in FC1.
      Please post any bugs (url="http://"http://www.ev-nova.net/forums/viewforum.php?f=26")here(/url).

    • I tried texturing a model, and it IS pretty easy. Using the latest version of Wings, open your model and go into "object" selection mode. Select one or more objects. If you selected more than one, "Combine" them into one object. Then choose "UV Mapping (experimental)". Select all the faces you want to be in one group, and assign them to one "face group" by right-clicking and picking the "AuvChart1" item. Keep selecting groups of faces (make sure they are easily unfoldable, simple groups, this is important) and assigning them to sequential "AuvChart"s. When everything you want to texture is assigned, right-click and pick "Continue", then pick "Unfolding". Play around with the settings on the dialog that comes up, and then right-click and choose "Apply Texture". Then right-click and choose "Quit", "Save UV Coordinates and Texture", and OK. Bring up the Outliner from the Window menu, and select the item in that list called "diffuse". Right-click and choose "Make External", then choose a filename in the box that comes up. Open the file in Photoshop and add your texture. Then save it and go back to Wings. Right-click on the still-selected "diffuse" item and choose "Refresh". Viola!

      -Vaumnou

      ------------------
      Did you know that 63.8% of quoted statistics are made up on the spot?
      "He's too late. SEE?!? THE CLIFFS OF INSANITY!!! Hurry up!"
      "You see, wire telegraph is a kind of a very, very long cat. You pull his tail in New York and his head is meowing in Los Angeles. .... Radio operates exactly the same way: you send signals here, they receive them there. The only difference is that there is no cat." - Albert Einstein

      (This message has been edited by Vaumnou (edited 06-02-2003).)

    • I guess it is a good idea to keep the place clean, so I will post my question here.

      I use wings on my ibook, but I don't bring my mouse everywhere I go. I have figured out how to most things with the single mouse button, but I have not figured out how to zoom. Is it just not possible without a mouse wheel?

      ------------------
      Never meddle in the affairs of dragons,
      for you are crunchy and taste good with
      ketchup.

    • Quote

      Originally posted by Vast Deathmaster:
      **I guess it is a good idea to keep the place clean, so I will post my question here.

      I use wings on my ibook, but I don't bring my mouse everywhere I go. I have figured out how to most things with the single mouse button, but I have not figured out how to zoom. Is it just not possible without a mouse wheel?**

      I think Numpad plus and minus will zoom, but I'm not sure.

      -Vaumnou

      ------------------
      Did you know that 63.8% of quoted statistics are made up on the spot?
      "He's too late. SEE?!? THE CLIFFS OF INSANITY!!! Hurry up!"
      "You see, wire telegraph is a kind of a very, very long cat. You pull his tail in New York and his head is meowing in Los Angeles. .... Radio operates exactly the same way: you send signals here, they receive them there. The only difference is that there is no cat." - Albert Einstein

    • Thanks, I will look into that.

      I have a more "in program" question (I'll be posting this at (url="http://"http://www.renderosity.com") Renderosity(/url) too.)

      Until I get a website that will allow me to display pictures here, (url="http://"http://www.angelfire.com/rpg2/ngc7293/wings_ships.htm")here(/url) is a link to what I am working on now.

      Click on the second ship. I am trying to add weapon blisters to the fin. I'd also like to make a shallow indentation ahead of the weapon but I'm not sure how to do that.

      I could just "latch" the blisters onto the side of the fin, but I want them to appear built in.

      The picture shows a "rocket launcher" blister. I also intend to add gun blisters that have the long barrels.

      ------------------
      Never meddle in the affairs of dragons,
      for you are crunchy and taste good with
      ketchup.

    • What do you mean by "blisters"? If you mean a bulge that molds smoothly into the surface, that's easy. Pick a face (or two or more adjacent ones) on the side of the fin and "extrude region" "normal". Move them out as much as you like, then left-click. Unselect all, then select the face on the forward side of the box you just made. Go to edge mode, and set the selected edges' hardness to "hard". Then unselect all and select the edges in a ring around the lump's base (the ones flush with the original surface). Right-click and set their hardness to "soft". Then "move" them in the "normal" direction. Move them out so that the angles they form aren't quite so concave. Smooth all the polys you changed (top and sides of bulge, plus a ring around them). Viola!

      -Vaumnou

      ------------------
      Did you know that 63.8% of quoted statistics are made up on the spot?
      "He's too late. SEE?!? THE CLIFFS OF INSANITY!!! Hurry up!"
      "You see, wire telegraph is a kind of a very, very long cat. You pull his tail in New York and his head is meowing in Los Angeles. .... Radio operates exactly the same way: you send signals here, they receive them there. The only difference is that there is no cat." - Albert Einstein