Okay, so I made a model in Wings 3D, but now it comes time to texture and I realize that Wings 3D doesn't support texturing the way I've seen it done in the past. But wait! UV mapping can break the surfaces up into a bitmap which I can then save and paint on! Huzzah! Oh wait, my model crashes the AutoUV plugin. And there doesn't seem to be a way to reapply the bitmap once I edit it, even if my 8,000 polygon model didn't break the program in the first place.
So what do I do? I don't really know how to texture things so good in the first place anyway... I tried using Strata 3D base 3.0.1 or whatever, but it really doesn't like importing models from Wings 3D, and it doesn't seem to allow me a whole lot of control over my textures anyway... (so far as I can tell with my limited knowledge, I can place one texture per object).
Someone smarter than me, please help. For an idea of what you're working with, here's a screen capture-
Thanks in advance.
-nameless
------------------
EDIT-
I like HTML better.
(This message has been edited by nameless (edited 05-31-2003).)