I think there's probably a plugin somewhere for ID4 that'll do something like that, but if it's anything like the blur filter, it'll crash Infini-D everytime you try to render. Fire works with just particles look fine anyways - you can even achieve some neat effects with making a particle black/transperent than fade into existence immediately before the end of it's life span. (that can be used in conjunction with another particle emitter to achieve a very fire-work esque animation)
If you really want a lens flare like effect you might try making each particle a polygon and than mapping a lense flare texture onto it, (Of course you'll have to render it in phong shading mode) but I don't know how good that would look, or if it's what you wanted to go for.
Quote
Originally posted by Captain Bob:
**I think you're missing the point of particles, which is to use a boatload of very simple objects with slight variations and spread them over an area to acheive a special effect. If every particle were a light, it would take weeks to render anything. You can probably give the particles a glow when you make the shader, but for actual lighting, make an appropriate bulb light in the middle of the particles. If done right, the effect should be seamless. Oh, and turn off shadows for the particles.
P.S. this comes from a felllow modeller that hasn't used Infini-D but has used very similar programs.
**
I don't think he particularly cares about them being lights, it's just that he wants a lens flare on each particle.
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(This message has been edited by MadFax7 (edited 04-13-2003).)