Ambrosia Garden Archive
    • Very fine work there sir. Very fine. The interface is great! Much easier to use then Resedit. With or without Nova tools. I thin kthe idea of splitting each resource into sections was a good idea. If you add more specialist resources to it I suggest adding either a systems editor (with graphical interface maker) though that would be difficult, or doing one for ships.

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    • Quote

      Originally posted by Starbridge42:
      If you add more specialist resources to it I suggest adding either a systems editor (with graphical interface maker)

      This is coming eventually and is being beta tested now.

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    • Quote

      Originally posted by Pan Sola:
      **me shudders at those invalid rectangle errors

      Sorry to go offtopic, but I've always wondered what's the deal with those errors (something about rectangles on top being bigger than the bottom rectangles?). They've been around since the original EV, and the first time when I tried ResEdit, I totally got scared thinking I corrupted my EV template...

      Pan Sola, Eater of Snacks

      **

      ResEdit deemed the rectangles invalid because the top coordinate was larger than the bottom one or the left was larger than the right one. System coordinates get larger going down and right in Classic/Carbon (yeah, they're the opposite in Cocoa, how annoying....) so a larger left than right would make the rectangle have a negative width: invalid.

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    • Quote

      Originally posted by CaptAceHarddrive:
      Hey there, DA! I've got a bit of a problem with Mission Computer. At first, it worked just fine, but it eventually started giving me a message saying:"This file could not be opened. Mission Computer could not copy this file into the cache folder." Am I doing something wrong?

      Have you by any chance had a crash while MissionComputer was running? Anyway, try going into the MissionComputer folder in your Preferences folder and delete it. You'll have to re-set your MissionComputer preferences, but this will clear the MissionComputer cache.

      Quote

      Originally posted by Pan Sola:
      Sorry to go offtopic, but I've always wondered what's the deal with those errors (something about rectangles on top being bigger than the bottom rectangles?). They've been around since the original EV, and the first time when I tried ResEdit, I totally got scared thinking I corrupted my EV template...

      In order to display ship IDs, weapon IDs, probabilities, and so on side by side, Matt used ResEdit's rectangle editor field, but since the numbers don't actually represent a rectangle, the rectangle they produce isn't always valid. ResEdit thinks you ~are~ trying to edit a rectangle, and so warns you that the one you've made isn't valid.

      As far as further editors go, I have underway Cartographer, which will be a graphical syst/spob/nebu editor, but nothing else is yet at the stage that I want to go public with it.

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      David Arthur
      (url="http://"http://davidarthur.evula.net/")davidarthur.evula.net(/url) | (url="http://"http://www.ev-nova.net/")EV-Nova.net(/url) | (url="http://"http://www.evula.com/survival_guide/")EV Nova Survival Guide(/url)
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      (This message has been edited by David Arthur (edited 02-28-2003).)

    • Quote

      I couldn't load your images, but it sounds like you're comparing my templates with NovaTools, which is hardly a fair comparison

      How is it hardly fair to compare 2 different programs that are supposed to do the same thing. I just pointed out that ResEdit/Novatools has a better interface than just plain ResEdit. Now I would like to now, how something like that is hardly fair?

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    • What Preferences folder are you speaking of? I'm using a Basilisk II-emulated PC to run EV, and that's where I've got my files, but I dunno about any Preferences folder.

      ~Ace 😄

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      "There is simply nothing in life more worth doing than kicking ass for money." - J. S. Jordan, Mercenaries Guild

    • Quote

      Originally posted by cdrcoyote:
      **How is it hardly fair to compare 2 different programs that are supposed to do the same thing. I just pointed out that ResEdit/Novatools has a better interface than just plain ResEdit. Now I would like to now, how something like that is hardly fair?

      **

      Because NovaTools makes it far easier to edit resources. The templates in MC are by no means the finished editors, they are just ways to edit them with the same functionality of ResEdit without NovaTools installed.

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    • Quote

      Originally posted by Mantaray:
      **Because NovaTools makes it far easier to edit resources. The templates in MC are by no means the finished editors, they are just ways to edit them with the same functionality of ResEdit without NovaTools installed.
      **

      I still don't see how that makes it unfair, as MC 2.1 is a released product. Im just letting this drop.

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    • Quote

      Originally posted by cdrcoyote:
      How is it hardly fair to compare 2 different programs that are supposed to do the same thing. I just pointed out that ResEdit/Novatools has a better interface than just plain ResEdit.

      You're comparing apples and oranges. My template-based editor is on par with ResEdit's template-based editor, and in some ways better, and in my opinion, my graphical editors are better than those in NovaTools; I certainly find them more useful. A ResEdit template - which is simply a list of names and four-character field types - can't offer the same functionality as a fully-written piece of software, nor is it intended to. The template-based editor does not mean that I don't plan to do any more graphical editors; it's just that I feel a template-based editor is better than no editor at all.

      Also, I have a feeling you may be confused by the fact that many people refer to NovaTools as a set of 'templates'; it is not. NovaTools consists of ResEdit editors, which are mini-programs written in an actual programming language that are merely hosted within ResEdit. Templates consist only of a series of field names and four-character field types that tell ResEdit - and now MissionComputer - how to provide a simple editor for the resource.

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      David Arthur
      (url="http://"http://davidarthur.evula.net/")davidarthur.evula.net(/url) | (url="http://"http://www.ev-nova.net/")EV-Nova.net(/url) | (url="http://"http://www.evula.com/survival_guide/")EV Nova Survival Guide(/url)
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    • Dave's saying he threw in that ResEdit style editor out of the kindness of his heart so you wouldn't have to boot into OS 9 to change the value "128" to "129" just because he hasn't finished a polished and simple editor.

      It's something he threw in to tide you over. Eventually it will be removed entirely once replaced by full-featured editors. It's an unfair comparison, much like comparing an unfinished NovaTools (One that, say, is missing 5-6 resource editors) to a completed version of MissionComputer or EVONE.

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    • Quote

      Originally posted by Githon:
      **Dave's saying he threw in that ResEdit style editor out of the kindness of his heart so you wouldn't have to boot into OS 9 to change the value "128" to "129" just because he hasn't finished a polished and simple editor.

      It's something he threw in to tide you over. Eventually it will be removed entirely once replaced by full-featured editors. It's an unfair comparison, much like comparing an unfinished NovaTools (One that, say, is missing 5-6 resource editors) to a completed version of MissionComputer or EVONE.

      **

      Im sorry I didn't know comparing 2 released products was unfair I will keep my mouth shut from now on.

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    • Quote

      Originally posted by cdrcoyote:
      **Im sorry I didn't know comparing 2 released products was unfair I will keep my mouth shut from now on.

      **

      Don't be ridiculous - they are just trying to point out that you can't compare two features that were never intended to be the same. It would be like giving a graphics app a bad rating because it couldn't edit audio. On the other hand, it is certainly fair to compare two things if they are meant to be the same or one better than the other.

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    • Well, it works...sometimes. My problem must be because I'm on an emulator. I wonder if there's something missing that would allow it to copy the file to the cache? Since WarBeast is our "expert" on Basilisk emulation, maybe I'll ask him. I'm assuming that it works "flawlessly" for those using it on Macs. Example: I'm playing "Quantumire" now, and MC will not open the main plug, but will open the updater. Strange, isn't it?

      ~Ace 😄

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    • Quote

      Originally posted by CaptAceHarddrive:
      Well, it works...sometimes. My problem must be because I'm on an emulator. I wonder if there's something missing that would allow it to copy the file to the cache? Since WarBeast is our "expert" on Basilisk emulation, maybe I'll ask him. I'm assuming that it works "flawlessly" for those using it on Macs. Example: I'm playing "Quantumire" now, and MC will not open the main plug, but will open the updater. Strange, isn't it?

      Are the permissions for the two files the same?
      Also, since it's the updater (presumably the smaller of the two) that will open, have you checked that there is enough disk space available to the emulator for MissionComputer to be able to copy the entire plug-in to the cache?

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      David Arthur
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    • Permissions? I'm not sure what you mean? I'm sure it's got enough memory available, since Res-Edit and Shmelta will both open it, and all the others that MC won't open.

      ~Ace 😄

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    • Quote

      Originally posted by CaptAceHarddrive:
      Permissions? I'm not sure what you mean?

      File access permissions. If you don't know what I mean, then your system probably doesn't use them.

      Quote

      I'm sure it's got enough memory available, since Res-Edit and Shmelta will both open it, and all the others that MC won't open.

      I was asking about disk space, not memory. MissionComputer works differently than both programs; rather than working directly on the file or on a cached copy in memory, it works on a second copy stored on the hard disk, as an additional level of security against the data corruption that can occur using programs like ResEdit. Thus, in order for MissionComputer to be able to open a file, there must be at least enough space ~on the boot disk~ for a complete copy of that file to be created.

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      David Arthur
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    • Prior to using 2.1.0, I was using ver. 1.3.0. I just d/l'ed it (ver. 1.3.0) again and it works just fine! Wonder what the difference is between the two?

      ~Ace 🙂

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      (This message has been edited by CaptAceHarddrive (edited 03-10-2003).)

    • Quote

      Originally posted by CaptAceHarddrive:
      Prior to using 2.1.0, I was using ver. 1.3.0. I just d/l'ed it (ver. 1.3.0) again and it works just fine! Wonder what the difference is between the two?

      Versions prior to 1.4.0 don't use a cached copy - they work directly on the actual plug-in file. This saves disk space, but means that once you click OK in a dialog box, your changes are saved immediately, and it's also more vulnerable to data corruption in case of a crash.

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      David Arthur
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    • It would probably work just fine on a Mac, but I'm using an emulated PC, so the emulator doesn't provide all the "necessities of mac-life."

      ~Ace 😄

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