I was wondering why fighters and carriers in the Escape Velocity series seem so weak in comparison to other ships. I think I have an idea of why this is usually so.
Fighters (let's say during WWII) were designed to do two things: take out other fighters (this does happen in EV) and take out bombers. However, Fighters are sent off to kill capital ships in EV, which doesn't seem right and usually ends in bad results.
Secondly, since EV is 2D game, it gives more advantages to the capital ship because fighters are more easily hit.
Finally, inherit game limitations make large scale battles with large number of carriers impractical.
I propose that we introduce a new ship class: bombers. This isn't that revolutionary of idea, but it could make games a lot more interesting. A bomber is a small craft designed to take out ships of a capital ship type. However, making an actual bomber is easier said than done. It could have a really powerful weapon, but that could imbalance the game. Another idea is to make capital ship cannons really inaccurate so that they can't reliably hit anything other than another capital ship.
What do you think?
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"The difference between theory and reality is often quite great..."