Here it is:
EV Nova debug log
Output on 6/24/2002 at 12:53 PM
game engine was compiled Jun 3 2002
game engine version is 1.0.1
opening data files & loading prefs
initializing monitor
opening monitor tool
main display at startup was 800x600 / 16 bits / 85 Hz
attempting to set main display to 800x600 / 16 bits / 85 Hz
system software version is 0922
initializing QuickTime
building trig table
opening platform tool
opening file tool
opening draw tool
opening interface tool
opening registration tool
initializing arrays
opening data files
loading sounds
creating window
main window rect: (-10765, 5246, -14908, 5290)
initializing sprite world
creating scratch frames
creating offscreen buffers
starting music
initializing strings
initializing status bar
initializing objects
initializing buttons
loading object data
warning: (339) lacks outfit picture
warning: (339) lacks description
warning: Leviathan 6000 ConBeam Engine (445) lacks outfit picture
warning: Leviathan 6000 ConBeam Engine (445) lacks description
warning: Leviathan 8500 ConBeam Thrusters (446) lacks outfit picture
warning: Leviathan 8500 ConBeam Thrusters (446) lacks description
warning: Terrapin 250 ConBeam Thrusters (447) lacks outfit picture
warning: Terrapin 250 ConBeam Thrusters (447) lacks description
warning: weapon ID 219 on ship type 180 lacks corresponding oütf resource
warning: weapon ID 219 on ship type 183 lacks corresponding oütf resource
warning: Mod Starbridge (332) lacks purchase description
warning: U.S.S Ransco (700) lacks hiring description
warning: Shennu (701) has a trade-in value of 2144500 but costs only 950000
warning: Roadrunner (706) has a trade-in value of 545100 but costs only 120000
warning: Phoenix (724) has a trade-in value of 126000 but costs only 120000
warning: Fed Anaconda (727) has a trade-in value of 78250 but costs only 60000
warning: Lightning (741) lacks hiring description
loading mission data
propagating mission bit effects
showing splash screen
loading sprites
checking memory
free memory before loading ship sprites: 56735072 bytes
memory needed for ship sprites: 42110388 bytes
loading ship sprites
configuring sprites
initializing player
initializing main screen
opening last pilot file
load pilot data 1
load pilot data 2
load pilot data 3
load pilot data 4
load pilot data 5
load pilot data 6
load pilot data 7
load pilot data 8
load pilot data 9
making alias
dumping pilot log
exploring nebula 129
exploring nebula 128
exploring nebula 130
propagating mission bit effects
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preparing main screen
setting up world
checking network stack
creating connection
beginning version check
setting up main screen graphics
doing main screen
latest version is 1.0.1
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entering game
adjusting sounds
showing intro screen
drawing stuff
drawing more stuff
changing window attributes
playing game
landing on spob 515 (Paint Station Prime)
evaluating ncb set string '!b6021' (terminating cron 184)
evaluating ncb set string '!b6022' (terminating cron 185)
evaluating ncb set string '!b6033' (terminating cron 192)
paused
resetting window attributes
restoring stuff
showing main screen again
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Note: The plugs I have in are: Colored Targets, Paint Station Prime, Railgun Fix,
Small Chages Plug(mine, succesful),Space Trader(beta-testing),Starbridge Plug-In, Tougher Stuff(plug in question, it's the one we are talking about)
If anyone wants to help me work on a plug called Shifting Tides , just tell me. I need some help.
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Hmm? Defense fleet? "What defense fleet? I haven't seen any defense fleet around here. Just radioactive debris."- moi
"If it's not on fire, it's a software problem"-Matthew Burch
(url="http://"http://www.AmbrosiaSW.com")Possiby one of the best companies in the world(/url)
(url="http://"http://www.ariossoftware.com/upcoming/")Ooooooooooh,Ahhhhhhhh!(/url)
I
(This message has been edited by mister c (edited 06-24-2002).)