Ambrosia Garden Archive
    • Ship Editing Probs


      I made a plug-in(EVN), and one of the things it does is toughen up the Dragon. After modifying all variations of the Dragon(not rebel), and the descs, I tried testing it. The Dragons remained the same. Can I get some help?

      (Also, anyone with reasonable expierience willing to work on a plug with me, tell me.)

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      Hmm? Defense fleet? "What defense fleet? I haven't seen any defense fleet around here. Just radioactive debris."- moi
      "If it's not on fire, it's a software problem"-Matthew Burch
      (url="http://"http://www.AmbrosiaSW.com")Possiby one of the best companies in the world(/url)

    • Do you have any other plug-ins installed? Is the plug-in inside a folder inside the plug-ins folder (it won't be recognized)? Did you miss a variant? (Now is when you want Res Edit/Nova Tools to have a search feature, right?) Otherwise, try doing something to make it blindingly obvious that they have been modified, like putting an IR missle launcher on them. If that dosen't , I'd wait and see if someone more experience can help you.

    • I don't see why the plug-ins in there would conflict; they have absolutely nothing to do with Dragons. I made it obvious that the ship has changed because the desc changed, and I put more weapons on.

      ------------------
      Hmm? Defense fleet? "What defense fleet? I haven't seen any defense fleet around here. Just radioactive debris."- moi
      "If it's not on fire, it's a software problem"-Matthew Burch
      (url="http://"http://www.AmbrosiaSW.com")Possiby one of the best companies in the world(/url)

    • Try sticking a debuglog.txt file into your Nova folder. It might catch something you didn't that Nova needs?

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    • I don't see any reason why that plug wouldn't work, but, obviously, it isn't working. That's wierd. I agree, post a debug log.

    • Here it is:

      EV Nova debug log

      Output on 6/24/2002 at 12:53 PM

      game engine was compiled Jun 3 2002
      game engine version is 1.0.1

      opening data files & loading prefs
      initializing monitor
      opening monitor tool
      main display at startup was 800x600 / 16 bits / 85 Hz
      attempting to set main display to 800x600 / 16 bits / 85 Hz
      system software version is 0922
      initializing QuickTime
      building trig table
      opening platform tool
      opening file tool
      opening draw tool
      opening interface tool
      opening registration tool
      initializing arrays
      opening data files
      loading sounds
      creating window
      main window rect: (-10765, 5246, -14908, 5290)
      initializing sprite world
      creating scratch frames
      creating offscreen buffers
      starting music
      initializing strings
      initializing status bar
      initializing objects
      initializing buttons
      loading object data
      warning: (339) lacks outfit picture
      warning: (339) lacks description
      warning: Leviathan 6000 ConBeam Engine (445) lacks outfit picture
      warning: Leviathan 6000 ConBeam Engine (445) lacks description
      warning: Leviathan 8500 ConBeam Thrusters (446) lacks outfit picture
      warning: Leviathan 8500 ConBeam Thrusters (446) lacks description
      warning: Terrapin 250 ConBeam Thrusters (447) lacks outfit picture
      warning: Terrapin 250 ConBeam Thrusters (447) lacks description
      warning: weapon ID 219 on ship type 180 lacks corresponding oütf resource
      warning: weapon ID 219 on ship type 183 lacks corresponding oütf resource
      warning: Mod Starbridge (332) lacks purchase description
      warning: U.S.S Ransco (700) lacks hiring description
      warning: Shennu (701) has a trade-in value of 2144500 but costs only 950000
      warning: Roadrunner (706) has a trade-in value of 545100 but costs only 120000
      warning: Phoenix (724) has a trade-in value of 126000 but costs only 120000
      warning: Fed Anaconda (727) has a trade-in value of 78250 but costs only 60000
      warning: Lightning (741) lacks hiring description
      loading mission data
      propagating mission bit effects
      showing splash screen
      loading sprites
      checking memory
      free memory before loading ship sprites: 56735072 bytes
      memory needed for ship sprites: 42110388 bytes
      loading ship sprites
      configuring sprites
      initializing player
      initializing main screen
      opening last pilot file
      load pilot data 1
      load pilot data 2
      load pilot data 3
      load pilot data 4
      load pilot data 5
      load pilot data 6
      load pilot data 7
      load pilot data 8
      load pilot data 9
      making alias
      dumping pilot log
      exploring nebula 129
      exploring nebula 128
      exploring nebula 130
      propagating mission bit effects
      ---
      preparing main screen
      setting up world
      checking network stack
      creating connection
      beginning version check
      setting up main screen graphics
      doing main screen
      latest version is 1.0.1
      ---
      entering game
      adjusting sounds
      showing intro screen
      drawing stuff
      drawing more stuff
      changing window attributes
      playing game
      landing on spob 515 (Paint Station Prime)
      evaluating ncb set string '!b6021' (terminating cron 184)
      evaluating ncb set string '!b6022' (terminating cron 185)
      evaluating ncb set string '!b6033' (terminating cron 192)
      paused
      resetting window attributes
      restoring stuff
      showing main screen again
      ---

      Note: The plugs I have in are: Colored Targets, Paint Station Prime, Railgun Fix,
      Small Chages Plug(mine, succesful),Space Trader(beta-testing),Starbridge Plug-In, Tougher Stuff(plug in question, it's the one we are talking about)

      If anyone wants to help me work on a plug called Shifting Tides , just tell me. I need some help.

      ------------------
      Hmm? Defense fleet? "What defense fleet? I haven't seen any defense fleet around here. Just radioactive debris."- moi
      "If it's not on fire, it's a software problem"-Matthew Burch
      (url="http://"http://www.AmbrosiaSW.com")Possiby one of the best companies in the world(/url)
      (url="http://"http://www.ariossoftware.com/upcoming/")Ooooooooooh,Ahhhhhhhh!(/url)

      I

      (This message has been edited by mister c (edited 06-24-2002).)

    • Quote

      Originally posted by mister 😄
      **Note: The plugs I have in are: Colored Targets, Paint Station Prime, Railgun Fix,
      Small Chages Plug(mine, succesful),Space Trader(beta-testing),Starbridge Plug-In, Tougher Stuff(plug in question, it's the one we are talking about)
      **

      Take out everything

    • Weirdly enough, it doesn't show up.... oh well.

      ------------------
      Hmm? Defense fleet? "What defense fleet? I haven't seen any defense fleet around here. Just radioactive debris."- moi
      "If it's not on fire, it's a software problem"-Matthew Burch
      (url="http://"http://www.AmbrosiaSW.com")Possiby one of the best companies in the world(/url)
      (url="http://"http://www.ariossoftware.com/upcoming/")Ooooooooooh,Ahhhhhhhh!(/url)

    • Fixed it! I just uploaded it. Hopefully it will be there soon.

      ------------------
      Hmm? Defense fleet? "What defense fleet? I haven't seen any defense fleet around here. Just radioactive debris."- moi
      "If it's not on fire, it's a software problem"-Matthew Burch
      (url="http://"http://www.AmbrosiaSW.com")Possiby one of the best companies in the world(/url)
      (url="http://"http://www.ariossoftware.com/upcoming/")Ooooooooooh,Ahhhhhhhh!(/url)