Does anyone know if it is possible to create a shader in Mechanisto that blends between two other shaders, or create that effect somehow? I fiddled with using a gradient, but it can only be used to convey solid colors, and not textures, or multi-effect shaders, such as the one I am using. I am currently working on an alien type ship and wanted to use a few shaders, but not have harsh finish changes between components.
I can think of one very bad way to do it, creating multiple objects and shaders, superimposing them on top of my current objects, and using a series of shaders to "fake" it, but I really don't have the spare three or four days that entails.
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Gage Stryker
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A fellow who says it can't be done is likely to be interrupted by someone doing it.
"I need a new keyboard - mine is makeing too many mistakes"