Ambrosia Garden Archive
    • Shaders in Mechanisto


      Does anyone know if it is possible to create a shader in Mechanisto that blends between two other shaders, or create that effect somehow? I fiddled with using a gradient, but it can only be used to convey solid colors, and not textures, or multi-effect shaders, such as the one I am using. I am currently working on an alien type ship and wanted to use a few shaders, but not have harsh finish changes between components.

      I can think of one very bad way to do it, creating multiple objects and shaders, superimposing them on top of my current objects, and using a series of shaders to "fake" it, but I really don't have the spare three or four days that entails.

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      Gage Stryker
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      A fellow who says it can't be done is likely to be interrupted by someone doing it.
      "I need a new keyboard - mine is makeing too many mistakes"

    • Depends on what you want to do.

      If not, I can make some stuff in Bryce for you, maybe.

      -Lequis

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      Lequis Design
      lequis.netfirms.com
      PhantoM_63ff@hotmail.com

    • You can change the Alpha(meaning opacity) value of all of the different Effects, allowing multiple ones to be visible at the same time. Is that what you want to do?

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      Get a life, a cyberspace life.

      (This message has been edited by Colours (edited 02-16-2002).)

    • I've tried using alpha values, and have come close, but not close enough. What I want is a shader that transitions from a textured green and black to a bumpy steel-like color. The idea is for an organic looking alien type ship, and harsh changes ruin the whole idea

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      Gage Stryker
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      A fellow who says it can't be done is likely to be interrupted by someone doing it.
      "I need a new keyboard - mine is makeing too many mistakes"

    • Quote

      Originally posted by Gage_Stryker:
      I can think of one very bad way to do it, creating multiple objects and shaders, superimposing them on top of my current objects, and using a series of shaders to "fake" it, but I really don't have the spare three or four days that entails.

      The only thing I can think is to make two copies of every object you want to have the effect on. Then you can give one--which would have to be .01 smaller than the the other--a shader with the green and black, and give the other the other shader, along with a texture properties to fade the object out. It would look something like this:
      Posted Image

      I don't know if that's enough, but its the only thing I could come up with at the moment.

    • Quote

      Originally posted by Danny:
      **The only thing I can think is to make two copies of every object you want to have the effect on. Then you can give one--which would have to be .01 smaller than the the other--a shader with the green and black, and give the other the other shader, along with a texture properties to fade the object out. It would look something like this:
      Posted Image

      I don't know if that's enough, but its the only thing I could come up with at the moment.**

      Perfect! Thanks a million! The Xanth live!

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      Gage Stryker
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      It's coming - Battalion for EVO! Current: v 0.0.5: all systems, ships, and govt's created! Systems 85% complete.
      gage2stryker@yahoo.ca