Ambrosia Garden Archive

    • How does one allocate a particular number to a spob?
      I know tht there can be 63 spobs and that their id 's run from 300 to 362 but how do I direct that the spob for Station A will be (say) 312 , Station B, 313 and the black planet 329 or 362?

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    • Quote

      Originally posted by Kevin Jordan:
      **How does one allocate a particular number to a spob?
      I know tht there can be 63 spobs and that their id 's run from 300 to 362 but how do I direct that the spob for Station A will be (say) 312 , Station B, 313 and the black planet 329 or 362?

      **

      the 63 spobs are spob types. Im pretty sure they only relate to the images related to the Spob - you set the spob type when creating your spobs.. im pretty sure its a number from 1 to whatever the highest spob type is. for more info, look in the bible, it should explain everything.

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      DeAdBoY-
      (url="http://"http://www.grybs.com/harzius")Harzius Productions(/url)
      (url="http://"http://www.IcedEarth.com")Iced Earth(/url)

    • Spob types start from 0 and go up to 63, to check out what class each spob type is then look up the STR# Steller Types (or something like that), just subtract 1 from the field number to get the one you want ('cause it starts at 1 and the type numbering starts at 0). The easiest way to do this is to use Pontus's EVO Dev Map since it shows you the spob pict, landing pict and spob class in the same spot and you don't have to mess around the STR# resource trying to find the right spob class. To add more spobs just add another field to the same STR# (copy the whole thing into your plug and then add a new field to the bottom), add a spin with the spob graphic (don't forget the mask too) and the landing graphic. To get the right id# for the spin take a look at existing ones. Also look at existing landing picts to get the right numbering scheme since it has to be the right number corrosponding to the field in the STR# resource. Hope that helps, if things are unclear try taking a look at the Bible, everything is in there.

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      Phoenix
      (url="http://"http://commonwealth.cjb.net")EVO : Nemesis(/url)

      (This message has been edited by Phoenix (edited 05-30-2001).)

    • Quote

      Originally posted by Phoenix:
      **Spob types start from 0 and go up to 63, to check out what class each spob type is then look up the STR# Steller Types (or something like that), just subtract 1 from the field number to get the one you want ('cause it starts at 1 and the type numbering starts at 0). The easiest way to do this is to use Pontus's EVO Dev Map since it shows you the spob pict, landing pict and spob class in the same spot and you don't have to mess around the STR# resource trying to find the right spob class. To add more spobs just add another field to the same STR# (copy the whole thing into your plug and then add a new field to the bottom), add a spin with the spob graphic (don't forget the mask too) and the landing graphic. To get the right id# for the spin take a look at existing ones. Also look at existing landing picts to get the right numbering scheme since it has to be the right number corrosponding to the field in the STR# resource. Hope that helps, if things are unclear try taking a look at the Bible, everything is in there.

      **

      Thank you. Actually the bible is not at all clear on this mater. Hence my appeal to the board.

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