Ambrosia Garden Archive
    • escort # tech question (mburch?)


      (this is probably something only mburch can answer. I know he's on the nova board, but the topic is more development, so I stuck it here in the hopes he'd read it)

      So I was working on a graphical version of the pilot file editor, and started in on the screen where you can hire or capture escorts, when it suddenly hit me:

      In game, you can only hire or capture a max of 6 ships

      Misns can allow ways around this limit by providing the ability to have more ships appear and act as escorts.

      Systems can have a maximum of 30 ships.

      Yet, the pilot file allows for a total of 36 escorts!

      What's with the other 6? Is this just residue from plans to increase the number of ships allowed in system? It's not crucial, just an interesting discrepency. The big question is: what happens if you force the pilot file to have 36 escorts? How does EVO behave? I'll have to try it later....

      -STH

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    • Quote

      Originally posted by seant:
      **Systems can have a maximum of 30 ships.
      **

      36 last time I checked.

    • And there's was rumor that he upped it to 64 silently between EV 1.0.1 and 1.0.2 (that's EV, not EVO), without changing the documentation. I've also heard that theoretically up to 128 different spob types are supported in EVO 1.0.0 and later, though three of those spďn IDs would conflict with the explosions.

      -reg

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      "Oh crap. I'm going to hell - I put the Bible next to Mein Kampf again."
      -Her Holiness, Pope Jenne "Kirby" Hubbs

    • Quote

      Originally posted by Elder:
      36 last time I checked.

      Ah, Christ. Now I feel dumb. Sorry about that, but I really thought the in system max ships was 30. I guess that teaches me to rely on my memory and not double-check things.

      :redface:

      -BDB (Big Dumb Boy)

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