I just downloaded Helian Wars again to see if I get a nilobject error when I up the memory and I found out two things.
First, give it 10000k of mem and it works fine.
Second, my game rocks. I haven't actually played it for a while as when you code your program usually doesn't work anyway. But it is really cool.
For those who know stuff - I'm redoing the in-game interface so it looks exactly like evo. Originally I had just one large spritesurface covering the entire screen and I used a graphics class to insert the side bar on the side. But this caused problems with trying to get my x and y values right so that I could write stuff in it like weapons and cargo. Also trying to make the radar works was just a nightmare as well. So now, thanks to RB3 I have one spritesurface for the game, a canvas for the side bar and another spritesurface over the canvas for the radar. This makes it so easy.
But I have a question. Should the spritesurfaces be an array, or should I make a class of spritesurface(can you do that?) and put all the code in that or should I just put separate code in each surface? Their code will be pretty much the same, although the radar won't need to turn or shoot and it only needs to display green dots for ships. Is there an easy way to make moving green dots? Should I use scroll?
Expect more updates really soon.
Tycho
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Where the Hell's my roof?