I made a few nebulae in photoshop which off course look crappy because EV:O shows them in 256 colors. How do i make them look good? (i mean, not so speckled?) :frown:
sarcas
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It's impossible except in Nova, which will support 16 bit.
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"A true patriot must always be ready to defend his country against it's government."
-Thomas Jefferson
if theyre saved in gif then they will suk no matter how good ur colors are. try saving in jpg but set it to 256 before you save...
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"I'm getting out of this place alive even if it kills me!"
Uh, gif/jpg means nothing to the plug developer. It's all in the PICT resource. As such, everything must be a PICT. Anyway, the only thing you can do is convert to Indexed Color (and photoshop vers) and fiddle with the settings...and hope. Just don't expect anything much short of a compromise - a one-sided compromise, with the winner being 256 colors. :frown:
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Originally posted by Slav:
**Convert to Index Color. Go to Color Table (Edit >Mode) and try hand picking colors you want make balanced image. If you good with colors you may get some good results. But still don't really expect much.
**
Umm... I think EV/O uses the system palette... In which case, hand-picking which 256 colors you want won't do any good.
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(Insert Signature Here)
Heh, I just read the new posts and thought, "THAT's what I forgot to say..."
Yeah, EV/O forces the 256 Mac-system palette. Yuck. I want my EV3 engine.
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Instead of replying again, I'm editing my post.
Everything in-game must be in the 256-mac-system palette. CLUTs only affect the intro screen, which can have a custom palette excepting a few colors I'm actually not sure of.
Hand-picking colors for a nebula would be a waste of time, since it'll be forced into the 256-system palette anway...either wait for EVN or else good luck getting decent dithering. :frown:
(This message has been edited by Weepul 884 (edited 12-05-2000).)
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Originally posted by Sarcas:
**Do the CLUT resources have anything to do with this?
sarc
ps. thanx for the tip on hand-picking the colors, i'll see if it works as soon as i have the time
**
The CLUT resource can be used for the intro screen but I don't think it can be used in game.
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