Ambrosia Garden Archive
    • Converting to 256


      I made a few nebulae in photoshop which off course look crappy because EV:O shows them in 256 colors. How do i make them look good? (i mean, not so speckled?) :frown:

      sarcas

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    • It's impossible except in Nova, which will support 16 bit.

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      "A true patriot must always be ready to defend his country against it's government."
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    • :frown:

      i hoped someone would know how to edit them in Photoshop or something...

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    • if theyre saved in gif then they will suk no matter how good ur colors are. try saving in jpg but set it to 256 before you save...

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      "I'm getting out of this place alive even if it kills me!"

    • they're saved directly as pict resources at the moment.
      i saved them as jpegs now but i don't see an option to have only 256 colors. where is it? (PS5.5)

      sarc

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    • Uh, gif/jpg means nothing to the plug developer. It's all in the PICT resource. As such, everything must be a PICT. Anyway, the only thing you can do is convert to Indexed Color (and photoshop vers) and fiddle with the settings...and hope. Just don't expect anything much short of a compromise - a one-sided compromise, with the winner being 256 colors. :frown:

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    • Convert to Index Color. Go to Color Table (Edit>Mode) and try hand picking colors you want make balanced image. If you good with colors you may get some good results. But still don't really expect much.

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    • Quote

      Originally posted by Slav:
      **Convert to Index Color. Go to Color Table (Edit >Mode) and try hand picking colors you want make balanced image. If you good with colors you may get some good results. But still don't really expect much.
      **

      Umm... I think EV/O uses the system palette... In which case, hand-picking which 256 colors you want won't do any good.

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    • Do the CLUT resources have anything to do with this?

      sarc

      ps. thanx for the tip on hand-picking the colors, i'll see if it works as soon as i have the time

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    • Heh, I just read the new posts and thought, "THAT's what I forgot to say..." 😉

      Yeah, EV/O forces the 256 Mac-system palette. Yuck. I want my EV3 engine.

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      Instead of replying again, I'm editing my post.

      Everything in-game must be in the 256-mac-system palette. CLUTs only affect the intro screen, which can have a custom palette excepting a few colors I'm actually not sure of. 😉

      Hand-picking colors for a nebula would be a waste of time, since it'll be forced into the 256-system palette anway...either wait for EVN or else good luck getting decent dithering. :frown:

      (This message has been edited by Weepul 884 (edited 12-05-2000).)

    • Quote

      Originally posted by Sarcas:
      **Do the CLUT resources have anything to do with this?

      sarc

      ps. thanx for the tip on hand-picking the colors, i'll see if it works as soon as i have the time

      **

      The CLUT resource can be used for the intro screen but I don't think it can be used in game.

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    • damn damn damn i can't seem to get it right
      it just looks crappy right now :frown:

      sarcas

      edit: oops :eek: to demonstrate point, posted image which was not to be revealed yet 😄

      (This message has been edited by Sarcas (edited 12-06-2000).)