Has anyone played Terminus from Vicarious Visions yet? I like the way they handle hyperspacing (find a jump gate to your destination, activate a jump gate (could be a time delay to make pirating harder), and enter the jump gate to travel to a new system/server). It's quite a nice system for a masively-multiplayer game.
About Phoenix155's ideas, orbiting would be a totally awesome feature, and match speed was a feature much needed yet left out of EV/EVO. In the last PUBLIC build (which I would like to see updated quite a bit), there was something of a 5 pixel space where your ship would stick (Is that right?). I would much prefer a feature like the current autopilt to guide you into the right orbit, and also match speed. Or, while I'm thinking, match VELOCITY (for people who don't remember basic physics, velicty is combination of speed AND direction). That could take care of orbit and match speed with one easy feature.
-Eytee
(This message has been edited by Eytee (edited 06-20-2000).)