Ambrosia Garden Archive
    • Quote

      Originally posted by Eytee:
      Last public? By that, do you mean no more new builds will be posted on your website, or you'll actually start closed tests?
      -Eytee

      I've taken measures to ensure the succesful completion of this project. I'm not certain if public builds are still apropriate with the new agenda.

      I will know more by tommorow.

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    • With the new velcoty-limit system, I'm assuming the afterburner will no longer eat away at your fuel supply, as it is only removing a safety barier. Am I assuming correctly?

      Eytee

    • Quote

      Originally posted by kberg:
      **I've taken measures to ensure the succesful completion of this project. I'm not certain if public builds are still apropriate with the new agenda.

      I will know more by tommorow.
      **

      So...if some people were interested in beta testing the thing...such as me...would you consider letting us help in this way? 😉

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      From Left Hand Phoenix of the AWL
      (url="http://"http://www.awl.cjb.net/")http://www.awl.cjb.net/(/url)
      Halo, Homeworld, and Diablo II.

    • Quote

      Originally posted by Eytee:
      With the new velcoty-limit system, I'm assuming the afterburner will no longer eat away at your fuel supply, as it is only removing a safety barier. Am I assuming correctly?
      Eytee

      Afterburners still provide double the acceleration; though I see no reason why the amount of acceleration and fuel usage shouldn't be configurable...

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    • Quote

      Originally posted by Phoenix155:
      **So...if some people were interested in beta testing the thing...such as me...would you consider letting us help in this way?;)

      **

      Count me as interested too.

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      Durandal 7400

    • Quote

      Originally posted by Durandal 7400:
      **Count me as interested too.

      **

      me too.

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      [ J_Ace21@hotmail.com ](mailto: J_Ace21@hotmail.com "E-mail Link")

      (This message has been edited by J.Ace21 (edited 06-07-2000).)

    • That's third application for me.

      -EyteeD ( a varitaiton of Eytee)

    • A fourth one here.

      -Yorick

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    • Count me in too.

      ------------------
      Sir! Our shields are dropping!
      _What?!?
      They're firing! _ says the lieutenant as a torpedo appears on the view screen.
      Well, it seams you won't have the last laugh today Therg. Says Captain Fullers voice over the speakers.
      Dang.
      The torpedo strikes the ship removing it from the sky in a violent explosion.

    • Interested

      (note: i am Xwarp (i hate havein to enter my password all the time 🙂 ))

    • Quote

      Originally posted by Obormot:
      **Locational damage? Absolutely not! That, IMO, makes gameplay much less lively. Instead, perhaps you could have systemic damage separated, but prioritized? What I mean is this: First, your shields go down. Then, when you get hit with shields below a certain protective minimum, your weapons systems go. Then, your targeting/radar systems fail, then propulsion, then comm systems... You get the idea. This implies, for example, that comm systems are more well-shielded than weapons.

      As for propulsion, isn't EV/O Einsteinian? I know that you slow down eventually if you don't hold the accel key. Or is that just a function of system friction?

      I support the structInteg thing, btw.
      **

      Space is a vacuum. You can't have friction with a vacuum, therefore you should not slow down when you stop accelerating, but continue at a constant speed. I concede that there are things in space that might slow a ship down, ranging in size from neutrinos to asteroids, but, short of asteroids larger than a pinhead (about 1 in a million billion), the effect of these is going to be so small as to be negligible.
      JG

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    • Quote

      Originally posted by JG:
      **Space is a vacuum. You can't have friction with a vacuum, therefore you should not slow down when you stop accelerating, but continue at a constant speed. I concede that there are things in space that might slow a ship down, ranging in size from neutrinos to asteroids, but, short of asteroids larger than a pinhead (about 1 in a million billion), the effect of these is going to be so small as to be negligible.
      JG
      **

      Yes, I realize that. But isn't it true that wehn your speed approaches light-speed, the effect of such things become noticeable? I could be wrong.

      Anyway, what I meant was the built-in (and arbitrary) system friction constant in EV/O. This was put in deliberately, to make the player's ship slow down.

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      Brooklyn. Where the weak are killed and eaten.

      AIM: obormot345

    • Quote

      Originally posted by Obormot:
      **Yes, I realize that. But isn't it true that wehn your speed approaches light-speed, the effect of such things become noticeable? I could be wrong.

      Anyway, what I meant was the built-in (and arbitrary) system friction constant in EV/O. This was put in deliberately, to make the player's ship slow down.
      **

      I remember reading somewhere that close to stars there is usually an average particle density of something like 1 atom per cubic meter. Not entirely sure about that figure, though... Close to lightspeed, there would be a considerable amount of friction generated.

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    • Quote

      Originally posted by kberg:
      **I remember reading somewhere that close to stars there is usually an average particle density of something like 1 atom per cubic meter. Not entirely sure about that figure, though... Close to lightspeed, there would be a considerable amount of friction generated.
      **

      Yeah, I heard its like one hydrogen atom per cubic meter, and anything else is much less dense. Well, sure there might be a descent amount of friction when going close to lightspeed, but you also gotta remember that your mass increases meaning that you have more inertia meaning it takes more fricition to slow you down...

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      -Shade

      <-------- The information went data way -------->

      (url="http://"http://www.theonion.com")The Onion, America's finest news source(/url)

    • Also, as you approach lightspeed, your mass increases - so, if the propulsion system is Einsteinian (that is, propulsion requires a constant energy output from your engine), it takes more energy to propel you at a given speed. If the energy output is constant (i.e., the maximum), you will slow down.

      ------------------
      Brooklyn. Where the weak are killed and eaten.

      AIM: obormot345

    • Quote

      Originally posted by Obormot:
      **If the energy output is constant (i.e., the maximum), you will slow down.
      **

      Uhh, no. You still accelerate, but not as fast as you were. ie. you keep gaining speed at smaller and smaller increments.

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      -Shade

      <-------- The information went data way -------->

      (url="http://"http://www.theonion.com")The Onion, America's finest news source(/url)

    • Quote

      Originally posted by ShadeOfBlue:
      **Yeah, I heard its like one hydrogen atom per cubic meter, and anything else is much less dense. Well, sure there might be a descent amount of friction when going close to lightspeed, but you also gotta remember that your mass increases meaning that you have more inertia meaning it takes more fricition to slow you down...
      **

      Heh, and now you've got a calculus problem... 😛

      Consider that as you get closer and closer to lightspeed, distances contract and time slows down; meaning not only does your inertia increase exponentially but frictional forces do as well.

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    • Quote

      Originally posted by ShadeOfBlue:
      **Uhh, no. You still accelerate, but not as fast as you were. ie. you keep gaining speed at smaller and smaller increments.

      **

      That would be if you have a Newtonian propulsion system, where the relationship between engine output and acceleration is direct. I'm talking about an Einsteinian propulsion system, where the relationship between engine output and speed is direct. I believe that's what EVO uses, unless you accept the system friction model (which doesn't hold up under scrutiny, not for EV, anyway).

      ------------------
      Brooklyn. Where the weak are killed and eaten.

      AIM: obormot345

    • Quote

      Originally posted by Obormot:
      **That would be if you have a Newtonian propulsion system, where the relationship between engine output and acceleration is direct. I'm talking about an Einsteinian propulsion system, where the relationship between engine output and speed is direct. I believe that's what EVO uses, unless you accept the system friction model (which doesn't hold up under scrutiny, not for EV, anyway).
      **

      I think you're really confused. In a Newtonian system, any object with constant thrust will accelerate indefinately, unless there is friction, in which case it only reaches the speed where the friction equals the thrust from the engine. In an Einsteinian system, it is much the same at small speeds, but as you get close to the speed of light, you're mass increases thus making it harder to accelerate. although, any force in a frictionless enviroment can move any amount of mass so you do still accelerate just not as fast...

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      -Shade

      <-------- The information went data way -------->

      (url="http://"http://www.theonion.com")The Onion, America's finest news source(/url)

    • This is all very interesting, and could influence the game dramatically, but I just prefer the standard EV/EVO propulsion algoritms, and with the gravity addition, I don't believe anything else is required in this field.

      kberg, as you can see, your project has tremendous gained much support, and public builds should definitely be continued or have this forum become the semi-open beta for your project.

      - Eytee

      "What we do in life, echoes in eternity."

      (This message has been edited by Eytee (edited 06-10-2000).)