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Originally posted by Obormot:
**Locational damage? Absolutely not! That, IMO, makes gameplay much less lively. Instead, perhaps you could have systemic damage separated, but prioritized? What I mean is this: First, your shields go down. Then, when you get hit with shields below a certain protective minimum, your weapons systems go. Then, your targeting/radar systems fail, then propulsion, then comm systems... You get the idea. This implies, for example, that comm systems are more well-shielded than weapons.
As for propulsion, isn't EV/O Einsteinian? I know that you slow down eventually if you don't hold the accel key. Or is that just a function of system friction?
I support the structInteg thing, btw.
**
Space is a vacuum. You can't have friction with a vacuum, therefore you should not slow down when you stop accelerating, but continue at a constant speed. I concede that there are things in space that might slow a ship down, ranging in size from neutrinos to asteroids, but, short of asteroids larger than a pinhead (about 1 in a million billion), the effect of these is going to be so small as to be negligible.
JG
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