@lt-_anonymous, on May 2 2006, 02:01 PM, said in New EV Nova Override port:
OK. Someone should write a plug-in converter (similar to the pilot file converter) so people can convert files from EVO to EVN. I would write it, except I have no skills whatsoever in writing code, or anything like that.
As Mikee said, it has been attempted and one of them is still in progress on the dev corner where you can download it and complain about bugs
@martinz, on May 2 2006, 11:19 PM, said in New EV Nova Override port:
I'm getting lots of UE deliveries for less than 10 tons - this never happened in the original Override. The speed is much more like the glacial original though ... very cool.
Never happened in the original? checks it out
... Right you are - you seem to have discovered another bug in the EVO engine. The quantities should be random between 5 and 15 but instead they're between 10 and 20.
@alien5672, on May 3 2006, 08:15 AM, said in New EV Nova Override port:
Haha, well, sure the UE uses their rockets..
.. extreamly horribly, as in they fire them at the same range they fire off hunter missiles. It's upsetted the balance between the Voinian Frigate, which is now a somewhat tougher target now that it utilizes its turrents, and the UE Destroyer, which now doesn't stand a cold chance in hell against such a target. As such, any player joining a fight between the UE and Voinians will basically be standing alone.
The UE Carrier is now a considerable threat, however. Still useless against a Voinian Cruiser, though, which now romps the battlefield, utterly invincible.
Well that would be due the AI difference which we are unable to control. Voinian ships are slow though so firing from range should still work reasonably well enough. I have noticed that Voinians tend to win battles but they still get pretty beat up.
This post has been edited by Guy : 02 May 2006 - 10:56 PM