Ambrosia Garden Archive
    • Armor Regeneration Rates


      Hey, does anyone know how armor regenerates in relation to shield regeneration rates in EVO? I was trying to fine-tune armor regeneration in the port of EVO to EVN, but I don't know exactly what I should set the armor reg. rate at.

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      Email: vivowes@yahoo.com

    • Quote

      Originally posted by Starfish:
      **
      Shield regen rate in shipyard units, vs shield regen rate as a measure of time.

      Anyhow, quoteth the EVO bible when referring to ships:
      The interesting point here is that the regen value specified for ships is the number
      of frames for one percent of the ships' shield to regenerate. The example
      being a value of 30 frames, or one second, for 1% of shield.
      (100% would regenerate in 100 seconds.)

      This percentage can be applied to whatever maybe the ships' shield strength.
      If you increase the ships shields through the commonly acquired shield
      enhancers, the 1% of that total will be greater than the 1% of your not-upgraded
      ship.

      The example used above with putting 4 shield enhancers on a crescent fighter:

      Crescent fighter has 20SU (shipyard units) of shield.
      Via resedit, it would seem to have a ShieldRegen of 30 (frames) or 1 second.
      So, the actual rate of regen is 0.2SU per second.
      (1% per second * 20 shields * ( 30 frames in a second / 30 frames ))

      Add 4 enhancers (+20SU) of shields for a total of 40.
      Shield regen value is 30 (1 second), so actual rate of regen is 0.4SU per second.
      (1% per second * 40 shields * ( 30 frames in a second / 30 frames ) )

      Example 2: Put the buyable shield upgrade (from Azdgari) (ShieldRegen -10)
      on a stock crescent fighter.

      Crescent fighter has 20SU (shipyard units) of shield.
      The ShieldRegen is now 20 frames from due to the outfit's -10 modification.
      The actual rate of regen is 0.3SU per second.
      (1% per second * 20 shields * ( 30 frames in a second / 20 frames )).

      So if each of these two ships were hit with a blast that caused 12SU of damage,
      the first one's shields would be completely recharged in 30 seconds, while the
      second ship's shields would be fully recharged after 40 seconds.

      I hope this doesn't seem too mathy (and hopefully I didn't screw up)...

      **

      Hope that helps.