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Originally posted by Starfish:
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Shield regen rate in shipyard units, vs shield regen rate as a measure of time.
Anyhow, quoteth the EVO bible when referring to ships:
The interesting point here is that the regen value specified for ships is the number
of frames for one percent of the ships' shield to regenerate. The example
being a value of 30 frames, or one second, for 1% of shield.
(100% would regenerate in 100 seconds.)
This percentage can be applied to whatever maybe the ships' shield strength.
If you increase the ships shields through the commonly acquired shield
enhancers, the 1% of that total will be greater than the 1% of your not-upgraded
ship.
The example used above with putting 4 shield enhancers on a crescent fighter:
Crescent fighter has 20SU (shipyard units) of shield.
Via resedit, it would seem to have a ShieldRegen of 30 (frames) or 1 second.
So, the actual rate of regen is 0.2SU per second.
(1% per second * 20 shields * ( 30 frames in a second / 30 frames ))
Add 4 enhancers (+20SU) of shields for a total of 40.
Shield regen value is 30 (1 second), so actual rate of regen is 0.4SU per second.
(1% per second * 40 shields * ( 30 frames in a second / 30 frames ) )
Example 2: Put the buyable shield upgrade (from Azdgari) (ShieldRegen -10)
on a stock crescent fighter.
Crescent fighter has 20SU (shipyard units) of shield.
The ShieldRegen is now 20 frames from due to the outfit's -10 modification.
The actual rate of regen is 0.3SU per second.
(1% per second * 20 shields * ( 30 frames in a second / 20 frames )).
So if each of these two ships were hit with a blast that caused 12SU of damage,
the first one's shields would be completely recharged in 30 seconds, while the
second ship's shields would be fully recharged after 40 seconds.
I hope this doesn't seem too mathy (and hopefully I didn't screw up)...
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Hope that helps.