Quote
Originally posted by RSS SPECTIR:
**You wouldn't happen to be talking about a networkable version now would you?
**
Not just 'No.', but 'Hell, no!'
I was pondering the merits of a table-top wargame or role-playing game, conducted between friends. Here, because the path that the game takes can be varied - limited only by the game master - whole empires can rise and fall with ease. And no development thought need ever be expended upon worlds that you don't bother to visit.
I played in an RPG years ago, inspired by the computer game 'Elite' for the ships, and the novel, 'The Blood Red Game' by Michael Moorcock for the personal equipment. We, the players, were introduce to each other, and left in a largely lawless galaxy where the only solution to life's woes was to get rich. We stole a starship and got on with it... most satisfying.
If you've never tried 'real' RPGs, do. With a good game master and mature players, it can be far superior to any computer-based equivalent.
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