Ambrosia Garden Archive
    • Ship Killing: Impacts


      Ok heres normal ev life: (In say killing a pirate ship)
      Pros: Escort or money if you board, improved attack and system rating
      Cons: Time consuming, ammo consuming, chance of death
      So its kind of average; What if killing a ship actually had an impact? Like the vovovians (however its spelled) or the UE only had a stock of ships. Hmmm... There could be so many features.... Cant wait till nova..

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      When you get to the end of your rope, tie a not and swing!

    • Yeah, but the amount of work that would go into a project that kept track of every possible effect of your actions would be tremendously huge and complex. I'd say something with the amount of realism you're looking for would be better suited for a multiplayer game.

      But yes, Nova will have drastically cooler stuff and a less boring average life, and I can't wait either. Only problems are 1) whether I'll be able to run it and 2) whether I'll be able to buy it.

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      Mike Lee (Firebird)

    • Quote

      originally posted by Firebird
      Yeah, but the amount of work that would go into a project that kept track of every possible effect of your actions would be tremendously huge and complex.

      It wouldn't realy be that hard, just another variable I think.

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      watch out for them zidigar beams

    • It's not so much the business of keeping a running tally on the ships which have been destroyed, as the coding of alternative mission strings, planet descriptions, governments and all the rest. It's a great idea in principle that you could go on a killing spree and change the face of the galaxy, but allowing for every eventuality would massively increase the development effort required for the game... increasing cost, and delaying its launch date.

      For games where you can change the world, use a human moderator, perhaps?

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      (url="http://"http://www.geocities.com/evodude2001/home.html")Old & Unimproved: Cerberus Station!(/url)

    • Quote

      Originally posted by RSS SPECTIR:
      **It wouldn't realy be that hard, just another variable I think.
      **

      If Matt heard that he'd string you up on a lightpole for months.

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      Visit my EVO web site at (url="http://"http://www.evoverride.com")http://www.evoverride.com(/url)!
      "What a piece of work is man! how noble in reason! how infinite in faculties! in form and moving how express and admirable! in action how like an angel! in apprehension how like a god! the beauty of the world! the paragon of animals! And yet, to me, what is this quintessence of dust?" -- Hamlet, Hamlet , II.ii

      (This message has been edited by shayborg (edited 03-08-2002).)

    • Quote

      Originally posted by rabidrodents:
      **Ok heres normal ev life: (In say killing a pirate ship)
      Pros: Escort or money if you board, improved attack and system rating
      Cons: Time consuming, ammo consuming, chance of death
      So its kind of average; What if killing a ship actually had an impact? Like the vovovians (however its spelled) or the UE only had a stock of ships. Hmmm... There could be so many features.... Cant wait till nova..

      **

      If you want a game like that, get StarCraft or games like Command & Conquer and Red Alert. 🙂 Have a nice day! (or night, whichever)

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      Evidently I am insane. May I go now? -Me
      "Dumder then hym!" -Andrew Kasma
      "Yes it isn't!"
      -David Wente

    • Just so you know those games are completely different, and they do not change the missions are all the same. Will there be a demo version of Nova?

    • Quote

      Originally posted by GooSe GuY:
      Just so you know those games are completely different, and they do not change the missions are all the same. Will there be a demo version of Nova?

      the word shareware indicates that you try it and then register it.

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      watch out for them zidigar beams

    • Quote

      Originally posted by VoinianAmbassador:
      **

      For games where you can change the world, use a human moderator, perhaps?
      **

      You wouldn't happen to be talking about a networkable version now would you?

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      watch out for them zidigar beams

    • Quote

      Originally posted by RSS SPECTIR:
      **You wouldn't happen to be talking about a networkable version now would you?

      **

      Not just 'No.', but 'Hell, no!'
      I was pondering the merits of a table-top wargame or role-playing game, conducted between friends. Here, because the path that the game takes can be varied - limited only by the game master - whole empires can rise and fall with ease. And no development thought need ever be expended upon worlds that you don't bother to visit.

      I played in an RPG years ago, inspired by the computer game 'Elite' for the ships, and the novel, 'The Blood Red Game' by Michael Moorcock for the personal equipment. We, the players, were introduce to each other, and left in a largely lawless galaxy where the only solution to life's woes was to get rich. We stole a starship and got on with it... most satisfying.

      If you've never tried 'real' RPGs, do. With a good game master and mature players, it can be far superior to any computer-based equivalent.

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      (url="http://"http://www.geocities.com/evodude2001/home.html")Old & Unimproved: Cerberus Station!(/url)

    • Quote

      Originally posted by VoinianAmbassador:
      **I was pondering the merits of a table-top wargame or role-playing game, conducted between friends. Here, because the path that the game takes can be varied - limited only by the game master - whole empires can rise and fall with ease. And no development thought need ever be expended upon worlds that you don't bother to visit.
      **

      Yeah, a table-top RPG of Escape Velocity would be very cool. It would take a lot of work to translate all the stats to a new system, but you would end up with a game that had no limitations based on an engine. Then you could actually play the action of boarding an opponent's ship (or being boarded), or explore the surface of planets with more depth, or have any number of star ports on a given planet. You would unfortunately lose some of the direct fun of piloting and such, but overall it might be a worthwhile thing to try.

      Maybe someone will work on something like that.

      Quote

      **
      If you've never tried 'real' RPGs, do. With a good game master and mature players, it can be far superior to any computer-based equivalent.
      **

      I strongly agree.

      Paradigm

      (This message has been edited by Paradigm (edited 03-18-2002).)