There are some objects that were never used in the final product of Ferazel's Wand , and thus were never given structure and/or function. If you use certain bonuses from the following list right, the most practical purpose they can serve are as extra door keys. Else, the rest will either not show up in the game or they will not function. A complete list of these objects:
OBJECTS |
---|
SCENERY |
() Taryn
() Sara
() Forest Nymph Sprite
() HPassages > 7 Tiles (maybe)
(*) All rope types ex. leather, regular, chain
| all functions work
ENEMIES
| BONUSES
() Forest Spirit
() Pirahna, Sentinel (maybe)
() Pirahna, Sentinel + Jumper (maybe)
() Water Urchin, both kinds
() Leech
() Rathole
|
() Dagger (you start out with one already!)
() Locket
() Hammer
() Poppyseed Muffin
() Algernon or Gwendolyn Items
() Light Orb
() Vorpal Dirk *
() Mist Potion **
-
- 7/11/01: Reports from many are coming in that the vorpal dirk works. Essentially the number of uses it has is between the standard dagger's and the ice pick's. The VD (not that VD ) is entirely a redundancy of the ice pick except with less strengh and fewer functions. In short, it's best to go with the ice pick unless special occasions call for the VD.
** - 7/11/01: The mist potion works to some degree. It allows you to float freely in midair, also letting you pass through solid objects. This potion is highly experimental and no concensus of its usability has been reached. Experiment with it yourself before using it in levels.
There are also certain spells that do not work. These are Ice Wall, Density Ball, Sandstorm, and Energy Ball, spell values 7 through 11.
(This message has been edited by spamguy (edited 07-11-2001).)