Ambrosia Garden Archive
    • Objects:Why doesn't X object function during gameplay?


      There are some objects that were never used in the final product of Ferazel's Wand , and thus were never given structure and/or function. If you use certain bonuses from the following list right, the most practical purpose they can serve are as extra door keys. Else, the rest will either not show up in the game or they will not function. A complete list of these objects:

      OBJECTS
      SCENERY

      () Taryn
      (
      ) Sara
      () Forest Nymph Sprite
      (
      ) HPassages > 7 Tiles (maybe)
      (*) All rope types ex. leather, regular, chain

      | all functions work

      ENEMIES
      | BONUSES

      () Forest Spirit
      (
      ) Pirahna, Sentinel (maybe)
      () Pirahna, Sentinel + Jumper (maybe)
      (
      ) Water Urchin, both kinds
      () Leech
      (
      ) Rathole

      |
      () Dagger (you start out with one already!)
      (
      ) Locket
      () Hammer
      (
      ) Poppyseed Muffin
      () Algernon or Gwendolyn Items
      (
      ) Light Orb
      () Vorpal Dirk *
      (
      ) Mist Potion **

        • 7/11/01: Reports from many are coming in that the vorpal dirk works. Essentially the number of uses it has is between the standard dagger's and the ice pick's. The VD (not that VD 🙂 ) is entirely a redundancy of the ice pick except with less strengh and fewer functions. In short, it's best to go with the ice pick unless special occasions call for the VD.

      ** - 7/11/01: The mist potion works to some degree. It allows you to float freely in midair, also letting you pass through solid objects. This potion is highly experimental and no concensus of its usability has been reached. Experiment with it yourself before using it in levels.

      There are also certain spells that do not work. These are Ice Wall, Density Ball, Sandstorm, and Energy Ball, spell values 7 through 11.

      (This message has been edited by spamguy (edited 07-11-2001).)

    • Me again, I think it would be good to note here, that the Forest Spirit has NO sprites, unlike the other listed objects. Meaning that the Forest Spirit is totally inoperative.

      I think another good note is that the Waith enemy is invicible, having not reached that enemy in the real game, I assumed that it like all other enemies, was vincible. After fighting it for several full minutes and then spending another minute sifting through the sprities file (searching for death sprites), I FINALLY became convinced you can't kill them. This was very frustrating and might help out someone else

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    • Now I actually have a question: Do the spells like the second Ice Wall, Density Ball, Sandstorm, and Energy Ball. Actually work under some conditions?

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    • No.

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      MAGNETIC POEM #455
      twice in a dream i visioned
      nerds content with empowering
      man and space

    • Vorpal Dirk and Mist Potion do work.

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      Do we, holding that gods exist, deceive ourselves with unsubstantiated dreams, and lies, while random careless chance and change alone rule the world?" Euripides
      Greek dramatist
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      "Six by nine. Forty-two."

    • Do they work as advertised? Major issue here...show me an example of these two items working and I'll fix it and give you due credit.

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      Greetings - I am your friendly neighborhood moderator. Over the coming years I shall force-feed you my biased one-sided liberal tripe that I find truthful based upon my own faulty and fragmented logic; excessive smileys 🙂 🙂 🙂 and bizarre TexT! formatting also help clarify my inane points. Welcome to the boards!

    • Do they work with your game? I use 1.0.2, and they work just like they're supposed to. Vorpal Dirk does about twice as much damage as a dagger, and Mist Potion lets you roam through walls. I'll e-mail you a small level with them in it.

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    • Quote

      Originally posted by Bob the Mediocre:
      **Do they work with your game? I use 1.0.2, and they work just like they're supposed to. Vorpal Dirk does about twice as much damage as a dagger, and Mist Potion lets you roam through walls. I'll e-mail you a small level with them in it.
      **

      The Mist Potion does work. I don't know about the Vorpal Dirk. I will test it. Also, to note, I am using 1.03.

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      Bushes are nice 'cause they don't have prickers -- unless they do. This one did. Ouch! -Ralph Wiggum
      Download (url="http://"http://www.ambrosiasw.com/cgi-bin/vftp/dl-redirect.pl?path=ferazel/addons&file;=Extemporaneous.sit.hqx")Extemporaneous 0.5(/url) for Ferazel's Wand.
      Visit the (url="http://"http://homepage.mac.com/emudevelopers/ferazel.html")Extemporaneous Website(/url).

    • By the way, Sara and Taryn work only 50%. You have to jump on them for them to talk to you. But, Forest Nymph Matriarch works 100%. You don't have to jump on her to make her work.

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    • Quote

      Originally posted by Emperor Ent:
      **The Mist Potion does work. I don't know about the Vorpal Dirk. I will test it. Also, to note, I am using 1.03.

      **

      Hi guys! I'm new to the editing scene but I thought I would shove my oar in here.

      The Vorpal Dirk does work and is very useful for picking your way through walls when you run out of magic potion. The mist potion also works but is of limited use. you can pick up loose items but not open treasure chests.

      Liz The Wiz 🙂

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      "I don't suffer from insanity,
      I enjoy every minute of it." 🙂

    • Hence my statement that everything the VD can do, the ice pick can do too, if not better. That's why if you're given a choice between the VD and the ice pick, you should usually always use the ice pick because of its usage in the original game. The VD should only be used when special occasions call for it.

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      "Mr (spamd00d) stood far back, his hat in his hand, counting the bared heads. Twelve. I'm thirteen. No. The chap (with) the macintosh is thirteen. Death's number...silly superstition that about thirteen." (12/10)