The following is a collection of a few things I've realized while looking at that FerazelFormatStuff.h, which, thanks to aschaaf, I've finally discoverd (and yes, I know we already knew about some of these)
Max Sprites per level: 512
Max Map Nodes: 128 // = 128 max levels
Max inventory items: 27
Also, the file refers to "IDs of PICT resources to show at the beginning or end of the level"
I don't remember seeing something of the sort in MASCOT (correct me if I'm wrong), so I plan to look into it. Could this be part of what happens when one beats the Xichra level?
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