Quote
Originally posted by Stark Bledfast:
**... the only way around it is to create an event to not allow the player's stamina to hit 0, and place this on every weapon in your game, and then make sure every NPC has a weapon.
**
It is possible to let the player's stamina hit 0. The "hit" event on weapons is called after the hit, but before anything else happens. If you set a conditional on this event to check if the player's Stamina is less than or equal to zero, you can call any event before the player dies, even one that resets his stamina, effectively preventing death. You could make the player immortal this way, or include a global check in the conditional that checks to see if any "last warning" globals have been set off. Our game calls a "you are mortally wounded" event that gives the player the choice to surrender or keep fighting. If you keep fighting, your Stamina is 1 and all safeguards are off.
myshkyn
------------------
"I'll give the fans just what they want, and nothing else at all."